Barakas Rapture, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a white shirt with thin pastel vertical stripes and blue pants. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is chestnut and curly. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. When he's not drinking or sleeping the drinks off, he's doing music.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Barakas has worked very hard to control his curse. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Ideals: Artistic, Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Family. Occupation: Dilettante
Voice: Gruff and masculine
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 21 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 400 gp. Peridot (20 gp). Obsidian (14 gp).
Dreali Floshem, Male Elf [Permalink]
Personal [hide]
Description: He is typically in his Farmer uniform. He carries with him a set of greatswords on his belt, each one with a amber on the hilt. His chestnut hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Energy wise he seems alert and responsive.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Dreali and his spouse have recently divorced.
Motivation: Balancing his hectic life and new Farmer responsibilities is difficult; and he is unsatisfied with his job
Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Farmer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 9)
Armor Class 14
Hit Points 72 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 16 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Aquan, Abyssal, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
Possessions: 100 pp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Gold music box (4000 gp). Brass mug with jade inlays (600 gp). Silver comb with moonstones (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Modean Elusive, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is renowned for his bright blue suits and hats. He has styled his dark red hair well, parting it to the left. His half smiles and silver eyes are beguiling and draw you in.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He would rather hide behind his crafts than deal with other people.
History: Modean was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Bookbinder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend.
Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Poor, Attractive, Adventurer. Occupation: Bookbinder
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 6)
Armor Class 11
Hit Points 35 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Undercommon, Halfling
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: Bloodstone (40 gp). Silver pearl (90 gp). Blue quartz (4 gp). Malachite (4 gp).
Merihim Benevolence, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears professional attire. His hair, while still mostly chestnut, has prominent grey streaks. His gold eyes lackadaisically let the world flow into them.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A powerful wizard made him what he is. After coming to the age of reason, Merihim took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Adventurer, Mentor. Occupation: Actor
Voice: Sleepy voice
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 200 gp. Black pearl (800 gp). Violet garnet (800 gp). 1 Minor magic item.
Moon Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears bulky black painted plate armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His fur is lavender and very short. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: Stoic and calm, he prefers to meditate than take action. He has all his life been fascinated with singing.
History: Born to a Healer, his mother struggled to pay the bills. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Guard
Voice: Spits and sputters
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 4)
Armor Class 14
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 40000 sp. Deep blue spinel (400 gp). Alexandrite (400 gp). 1 Darkwood Shield. 1 Masterwork Light steel shield.
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