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Advanced [show]


Trynnicus Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He usually wears his blue robe and has his sickle always slung over his shoulder. His white crest is kept up in a ponytail inside a small hat. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born several months after his mother was called into army service. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Athletic. Flaws: Antagonistic, Impulsive, Depressed. Bonds: Military. Occupation: Dyer

Voice: Nasally tone

Attributes [hide]

Trynnicus Vangdondalor, Male Dragonborn Wizard 4
Medium (6'5") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)13 (+1) 13 (+1)11 (+0)
Skills Athletics +3, Nature +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 600 gp. Sardonyx (80 gp). Jet (60 gp). Silver pearl (60 gp). 1 Half-Plate. 1 Masterwork Heavy steel shield. 1 Chain shirt.


Social Check DCs


Merihim Revulsion, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple black robe with pastel stripes complete with hood. His red hair is greasy and uncared for. His black eyes peer out from beneath his small black hat.

Personality: He is overprotective of those who hire his services. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and to clean up the streets

Flaws: Ugly, Secretive, Mundane. Bonds: Guardian. Occupation: Junk Dealer

Voice: Stutters

Attributes [hide]

Merihim Revulsion, Male Tiefling Bard 8
Medium (5'5") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 49 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)19 (+4) 12 (+1)17 (+3)
Skills Acrobatics +4, Investigation +7
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan, Infernal, Celestial
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153331000

Possessions: 400 gp. Sard (60 gp). Chalcedony (60 gp). Obsidian (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Salasar Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, brown cloak. His long black crest is drawn into a two foot long braid. He has a tattooed face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised in a island tribe. His family was turned out during the war. He and his family wandered north to less war torn lands. He struck the Locksmith job and began his own company from there.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Flaws: PTSD. Bonds: Job, Enemies, Nature, Adventurer. Occupation: Locksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Salasar Kerrhylon, Male Dragonborn Wizard 12
Medium (6'1") Dragonborn, Chaotic Neutral (CR 12)
Armor Class 9
Hit Points 51 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)18 (+4) 14 (+2)14 (+2)
Skills Arcana +8, History +8
Senses Passive Perception 12
Languages Common, Ignan, Goblin, Gnome, Orc
Attacks Melee +7 / 3d10+3, Ranged +3 / 3d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16444433200

Possessions: 3000 gp. Brown-green garnet (160 gp). Golden yellow topaz (200 gp). Moss agate (14 gp). Jasper (50 gp).


Social Check DCs


Right-Handed Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He is physically well-built. He has dyed his greying yellow fur a little too much giving a sharp yellow color. He tend to wears goggles to shield his eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born the only child of a wealthy merchant. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Optimist, Entrepeneur. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Dilettante

Voice: Thin and wheezing

Attributes [hide]

Right-Handed Treat, Male Tabaxi Druid 10
Medium (6'6") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 45 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 16 (+3)11 (+0)
Skills Insight +7, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156443320

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zephan Brilliance, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has a large pastel mantle and cape that has been intricately interwoven into his blue robe. His long chestnut hair is drawn into a two foot long braid. His black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A skeptical and narcissistic man, Zephan's first love is himself. His second love is also himself. He believes the world needs to unite to get rid of brigands once and for all.

History: He was always a brilliant, if unscrupulous mind. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by brigands. Zephan was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: He wants revenge against brigands; and wants to work out more often

Ideals: Athletic, Impeccable, Logical. Flaws: Insane. Bonds: Enemies. Occupation: Carpenter

Voice: Complex vocabulary, royal

Attributes [hide]

Zephan Brilliance, Male Tiefling Paladin 8
Medium (6'1") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 74 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)17 (+3) 10 (+0)16 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 10
Languages Common, Infernal, Undercommon, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1000 gp.


Social Check DCs

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