Cairn Dread, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man has the majority of his body covered in plate. His clothes are grease stained in places. His dark red hair is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines black.
Personality: While he acts the brute, he is far gentler than he would appear. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: His parents moved while he was still in utero so he is the first generation to be born here. Cairn was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Painter. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is wracked by social anxiety
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Painter
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 53 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Goblin, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 140 pp. Onyx (20 gp). Peridot (20 gp). Jade (70 gp). Black star sapphire (700 gp). Aquamarine (800 gp). 1 Minor magic item.
Ernest Yardley, Male Human [Permalink]
Personal [hide]
Description: He wears a green shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has a moderate pudge and is not very fit. His broad hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Ernest was born the youngest of three triplets. He dropped out of school before completing his studies. He has been saving his money to try and buy his brother's freedom.
Motivation: Regain custody of his son; and to reunite with his absent mother
Ideals: Optimist, Logical. Flaws: Ugly, Impulsive. Bonds: Family. Occupation: Sage
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 3000 cp. Large well-done wool tapestry (200 gp). 1 Masterwork Common Ranged Weapon.
Peter Harlan, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears a blue armored body suit, with a simple white line shooting up and back down. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are hazel and catlike.
Personality: A skeptical and narcissistic man, Peter's first love is himself. His second love is also himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Peter was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. He worked as a nervous Painter and found it very stressful. He became a Painter soon after.
Motivation: Expand his business; and nothing but the best is good enough for him
Ideals: Impeccable. Bonds: Adventurer, Poor, Job. Occupation: Painter
Voice: Sore throat, cough
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 29 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 100 pp. Black pearl (1400 gp). Azurite (12 gp). Aquamarine (1400 gp). Sardonyx (30 gp). Rock crystal (30 gp). 1 Minor magic item.
Bilbron Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His moppish black hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bilbron is combative with any and all who dare try his patience in the slightest.
History: His parents moved while he was still in utero so he is the first generation to be born here. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Disciplined, Justice. Bonds: Adventurer, Immigrant, Military. Occupation: Armorer
Voice: Cold and demanding tone
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Hirrathak Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a black vest and prefers green and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His whole body is exceptionally muscular. His long brass crest is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He dislikes all the random violence that takes place in the north. He is skeptical of what others tell him and is slow to trust.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the north, certain he would find work there.
Motivation: He would like to get married and retire; and he's attracted to the pc
Ideals: Pacifist. Flaws: Ugly, Shy. Bonds: Immigrant, Mentor. Occupation: Dilettante
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 8)
Armor Class 11
Hit Points 51 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Draconic
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1200 gp. Iolite (60 gp). Freshwater pearl (7 gp). Jasper (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!
