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Advanced [show]


Fargrim Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is constantly adorned with expensive silk clothing, often dyed in bright blue and black, and wears rings and necklaces with large, colorful gems. His brown hair is styled in orderly dreadlocks. His violet eyes lackadaisically let the world flow into them.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the west to a Mason, Fargrim learned a great deal about his father's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He became a Mason soon after.

Motivation: Find a way to reverse the transformation of his brother; and regain custody of his son

Ideals: Joker. Bonds: Rich, Religious, Job, Family. Occupation: Mason

Voice: Laughs frequently while speaking

Attributes [hide]

Fargrim Rumnaheim, Male Dwarf Warrior 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)14 (+2) 16 (+3)13 (+1)
Skills Intimidation +3, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Argran Lindsay, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a violet collared shirt and yellow pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His chestnut hair is lengthy and is close to two feet long. His violet eyes have a joyful gleam in them most of the time.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His father raised him in a mountain cabin. Argran liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Since then, he has sought to make the best of life.

Motivation: Doesn't want to be a Farmer and was forced into it by his family; and to reunite with his absent mother

Ideals: Joker, Optimist. Flaws: Cynical. Bonds: Nature, Family. Occupation: Farmer

Voice: Jittery and nervous

Attributes [hide]

Argran Lindsay, Male Half-Orc Cleric 6
Medium (6'0") Half-Orc, Neutral Good (CR 6)
Armor Class 10
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)14 (+2) 14 (+2)10 (+0)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Auran
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 500 gp. Black velvet mask with numerous citrines (140 gp). Gold dragon comb with red garnet eye (1800 gp). Black velvet mask with numerous citrines (140 gp).


Social Check DCs


Lewis Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears an entirely black suit with green socks and a vest with buckled shoes, and carries bastard swords. His auburn hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. He is frequently practicing swordplay.

History: Lewis was raised in a hard working conservative environment. Lewis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has set out to sabotage the competition.

Motivation: To be a Barrister again; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Military, Nature. Occupation: Navigator

Voice: Hard of hearing, loud

Attributes [hide]

Lewis Amakiir, Male Half-Elf Rogue 5
Medium (5'1") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)15 (+2) 15 (+2)12 (+1)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Auran
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4

Possessions: 700 gp. Solid gold idol (200 gp).


Social Check DCs


Goroth Hadleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has a moderate pudge and is not very fit. His brown hair is cut short. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Goroth was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He's also a talented Knight, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Bonds: Attractive, Poor, Immigrant, Job. Occupation: Dyer

Voice: Russian accent

Attributes [hide]

Goroth Hadleigh, Male Half-Orc Paladin 3
Medium (5'4") Half-Orc, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)13 (+1) 15 (+2)12 (+1)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2700 sp. 1 Half-Plate.


Social Check DCs


Gunter Kane, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is cut close to his head. His green eyes have a joyful gleam in them most of the time.

Personality: His tongue was cut out and he uses sign language. He has a minor phobia of water and hates getting wet.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Gunter has worked very hard to control his curse. He has built up a small fortune and can afford his own way.

Motivation: He is terrified, and will act out of fear.

Ideals: Fighting, Athletic. Flaws: Disease, Fearful. Bonds: Rich. Occupation: Armorer

Voice: Indian accent

Attributes [hide]

Gunter Kane, Male Half-Elf Aristocrat 5
Medium (5'0") Half-Elf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)17 (+3) 13 (+1)14 (+2)
Skills Nature +6, Religion +6
Senses Passive Perception 11
Languages Common, Elven, Draconic, Giant, Aquan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp.


Social Check DCs

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