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Left-Handed Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'0" and wears tattered old clothes. His left leg appears badly burned and disfigured. His beige fur is matted, messy, and big. He has copper eyes and a blue hat with a brown feather.

Personality: He will rave to anyone who will listen. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Left-Handed grew up listening to his mother's many stories. He found a children's book about a Tabaxi Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He desires power and/or immortality; and obtaining odd cultural tabaxi artifacts is his passion

Flaws: Ugly, Insane. Bonds: Has a crush, Adventurer. Occupation: Stylist

Voice: Puts emphasis on the wrong words

Attributes [hide]

Left-Handed Hummingbird, Male Tabaxi Aristocrat 10
Medium (5'0") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 58 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)15 (+2) 13 (+1)17 (+3)
Skills Investigation +6, Survival +5
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 140 pp. Pink pearl (120 gp). Moss agate (4 gp). Smoky quartz (40 gp). Red garnet (120 gp). Alexandrite (1600 gp). Alexandrite (1600 gp). Deep blue spinel (1600 gp). Jasper (40 gp).


Social Check DCs


Fax Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, he does not wear sleeves and tends to eschew shirts when he can avoid it. His top hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.

Personality: He is happy with his job as a Assassin. He turns his eye from what people do, preferring to live and let live. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Assassin soon after.

Motivation: To settle down with his crush; and he wants to get laid

Flaws: Ugly. Bonds: Poor, Job, Has a crush, Military. Occupation: Assassin

Voice: Switch between two voices

Attributes [hide]

Fax Daardendrian, Male Dragonborn Fighter 9
Medium (6'4") Dragonborn, Neutral Good (CR 9)
Armor Class 11
Hit Points 90 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)16 (+3) 13 (+1)9 (-1)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Terran, Ignan, Auran
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: Jeweled anklet (1000 gp). Finely wrought small gold bracelet (80 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Murder, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He sports a flattop hair cut. This white eyed westerner is not easily forgotten.

Personality: He will rave to anyone who will listen. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When Ahrim reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Forgetful. Bonds: Attractive, Slave, Military. Occupation: Unemployed

Voice: Nasally tone

Attributes [hide]

Ahrim Murder, Male Tiefling Barbarian 8
Medium (5'2") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 78 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)16 (+3) 13 (+1)13 (+1)
Skills Medicine +4, Performance +4
Senses Passive Perception 11
Languages Common, Ignan, Orc, Aquan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1200 gp. Violet garnet (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morkral Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tight fitting brown shirt and pants. He has a long red beard with little hanging trinkets. He has gray eyes and a brown hat with a green feather.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born into a rich family. He helped his father out around the business and became quite the natural. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Balancing his hectic life and new Server responsibilities is difficult.

Flaws: Antagonistic. Bonds: Guardian, Rich, Job. Occupation: Server

Voice: Forgets to breathe while speaking

Attributes [hide]

Morkral Dankil, Male Dwarf Warrior 4
Medium (4'1") Dwarf, True Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)16 (+3) 14 (+2)12 (+1)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Abyssal, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp. An abacus with copper, silver and gold markers (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). 1 Minor magic item.


Social Check DCs


Theodoric Hackney, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears dark leathers with embroidery. He is tall, broad shouldered and powerfully built. His hair, while still mostly brown, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Gifted from a young age, Theodoric studied abroad. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of drow; and money/treasure

Ideals: Gifted. Bonds: Attractive, Enemies, Immigrant, Rich. Occupation: Apothecary

Voice: Aggressive tone

Attributes [hide]

Theodoric Hackney, Male Human Commoner 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)13 (+1) 15 (+2)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 19000 sp. Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs

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