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NPC Generator

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Advanced [show]


Rolf Remington, Male Human [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears a black cloak and cross-gartered tan stockings. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in a small village he learned the ways of the warrior from his mother. His first spouse was a Sculptor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He seems to be bored by most things; and his relatives are trying to arrange a marriage

Ideals: Logical, Fighting. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Actor

Voice: Pronounces difficult words wrong

Attributes [hide]

Rolf Remington, Male Human Rogue 8
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 14
Hit Points 34 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)15 (+2) 12 (+1)12 (+1)
Skills Acrobatics +7, Investigation +5
Senses Passive Perception 11
Languages Common, Aquan, Auran
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +5

Possessions: 1300 gp. Jade (140 gp). Amethyst (140 gp). Onyx (30 gp). Violet garnet (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Salasar Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is bristling with hidden weapons, mostly scimitars and scythes. His crest is white and very short. His red eyes peer out from beneath his deerstalker black hat.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with finding treasure.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has dedicated himself to building a better village for his children.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Optimist. Bonds: Poor, Criminal record, Adventurer, Religious. Occupation: Bowyer

Voice: Russian accent

Attributes [hide]

Salasar Clethtinthiallor, Male Dragonborn Druid 9
Medium (6'1") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 66 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)12 (+1) 10 (+0)15 (+2)
Skills Deception +5, Religion +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1900 gp. Large well-done wool tapestry (100 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a perfectly clean shirt and pair of pants. He sports a flattop hair cut. This gray eyed easterner is not easily forgotten.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Fargrim grew up listening to his father's many stories. His childhood dream was to be a Carpenter, but he was a colossal failure. He got away from his former life and has fallen to alcoholism.

Motivation: He is unsatisfied with his job; and seeks redemption

Ideals: Impeccable. Flaws: Addict. Bonds: Attractive, Job, Adventurer, Criminal record. Occupation: Farmer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Fargrim Aranore, Male Dwarf Barbarian 12
Medium (4'5") Dwarf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 102 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)14 (+2) 15 (+2)13 (+1)
Skills History +6, Intimidation +5
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Giant
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 2000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Embroidered silk and velvet mantle with numerous moonstones (2200 gp). Finely wrought small gold bracelet (60 gp). Jeweled electrum ring (6000 gp). Embroidered silk and velvet mantle with numerous moonstones (2200 gp).


Social Check DCs


Odo Ramsey, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is typically in his Fisher uniform. His auburn hair is cut short with large spiked bangs in the front. His hazel unseeing eyes seem to look past you.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He got into the Fisher business at a young age. A freak accident while working with his Hunter father left him crippled. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture.

Flaws: Disease, Insane. Bonds: Job, Enemies, Criminal record. Occupation: Fisher

Voice: Dutch accent

Attributes [hide]

Odo Ramsey, Male Human Fighter 2
Medium (5'1") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)10 (+0) 13 (+1)13 (+1)
Skills Nature +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 390 gp.


Social Check DCs


Alvyn Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is wearing a long, blue, dusty cloak. His chestnut hair, when down, is lengthy. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been a successful dealer in antiques buying low and selling high.

Motivation: Find a way to reverse the transformation of his brother; and retire the richest man in the west

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Addict. Bonds: Military. Occupation: Bowyer

Voice: Hard of hearing, loud

Attributes [hide]

Alvyn Wildwander, Male Gnome Paladin 13
Small (3'5") Gnome, True Neutral (CR 13)
Armor Class 11
Hit Points 135 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 18 (+4)14 (+2) 15 (+2)15 (+2)
Skills Perception +6, Religion +6
Senses Passive Perception 16
Languages Common, Gnome, Sylvan, Celestial
Attacks Melee +3 / 4d4-1, Ranged +4 / 4d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: A necklace of small pink pearls (5000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Minor magic item.


Social Check DCs

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