Dreali Firahel, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man sports brown clothing, slightly heavier than average wear. His auburn hair is smooth and relatively long. His amber unseeing eyes seem to look past you.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in the south, but his parents moved at a very young age to the west. Dreali was born on a far southern island where he grew up under the tutelage of his father, an expert Barrister. He moves from town to town, unable to find a place to settle.
Motivation: He feels kind of lost in life; and he desires power and/or immortality
Ideals: Joker. Flaws: Disease, Terse. Bonds: Poor, Immigrant. Occupation: Barrister
Voice: Dark and ominous
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 51 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1200 gp. Eye agate (15 gp). Hematite (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gardain Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'1". He prefers to wear flannel, and his gloved hand is found clutching a scythe. He wears a colorful flower in his silver hair. He has hazel eyes and a red hat with a blue feather.
Personality: A deeply religious man he believes everything happens for a reason. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Performer for the past few years.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to open a new tavern
Flaws: Disease. Bonds: Attractive, Religious, Job, Rich. Occupation: Performer
Voice: Sleepy voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Druidic, Gnome, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 100 gp.
Manfred Blythe, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tight fitting clothing which further accentuates his frame. His hair is cut close to his head. This brown eyed westerner is not easily forgotten.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Manfred enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a pair of adventurers, Manfred grew up listening to his mother's many stories. Like his mother and his sister before him, after school he went straight into learning to become a Brewer. He now owns his own business.
Motivation: Doesn't want to be a Brewer and was forced into it by his family; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Hedonist. Bonds: Attractive, Adventurer, Job, Family. Occupation: Brewer
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 gp. Black pearl (800 gp). Deep blue spinel (800 gp). 1 Masterwork Uncommon Weapon.
Kelter Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'0" and wears a well pressed and immaculate suit (or dress). His left leg appears badly burned and disfigured. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Server arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: He feels the way he acts is they only way to get by in the world; and money/treasure
Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Server
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 17 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Halfling, Dwarven, Terran, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 26000 sp. Pink pearl (50 gp). Fiery yellow corundum (500 gp). Blue quartz (8 gp). Pink pearl (50 gp).
Fragrant Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a faded coat and loose pants complete with top hat. His lavender fur, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised in a white middle class family as the only child. A gifted student he started as a Weaver, but he got bored and became a Healer. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is unsatisfied with his job.
Ideals: Joker. Flaws: Impulsive, Mundane. Bonds: Attractive, Job. Occupation: Healer
Voice: Raspy
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Good (CR 14)
Armor Class 12
Hit Points 59 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 |
Possessions: 1000 gp. Hematite (4 gp). Silver pearl (120 gp). Golden yellow topaz (600 gp). Brown-green garnet (120 gp). Jade (120 gp). Red-brown spinel (120 gp). Silver pearl (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!