Bulzo Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He wears grey leather gloves, a grey jacket, and tight pants. He carries with him a set of greatswords on his belt, each one with a sapphire on the hilt. His chestnut hair is braided into rings. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He exudes charisma. He is a tour de force of persuasion. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was raised in a forest tribe. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Armorer and was forced into it by his family; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Family, Nature. Occupation: Armorer
Voice: Italian accent
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Anverth Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a simple brown robe with white stripes complete with hood. He has chestnut hair. His face is covered beneath a completely black helmet.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He pushes his goals aggressively. He is also a coward if confronted.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Optimist. Flaws: Fearful. Bonds: Religious. Occupation: Laborer
Voice: Excited and jittery
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 5)
Armor Class 11
Hit Points 48 (5d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 11 (+0) | 12 (+1) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Orc
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
Erky Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'2" has a big stupid grin on his face most of the time. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a feathered hat to hide his balding. He wears a mask on his face.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his father's forge. He struck the Tanner job and began his own company from there.
Motivation: He is terrified, and will act out of fear; and balancing his hectic life and new tanner responsibilities is difficult
Ideals: Disciplined, Entrepeneur. Flaws: Fearful. Bonds: Poor, Job. Occupation: Tanner
Voice: Dutch accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 79 (14d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +4 / 4d6-1, Ranged +5 / 4d6+0, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: 4000 gp. Jeweled anklet (4000 gp). A delicate silver chain set with a tourmaline (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Large well-done wool tapestry (300 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). Embroidered and bejeweled glove (4000 gp).
Lewis Copeland, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a pastel wide-brimmed hat and pastel clothes. His golden hair is knotted and matted. He wears round tiny glasses practically rammed into his face.
Personality: He exudes charisma. He is a tour de force of persuasion. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in a small village he learned the ways of the warrior from his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Lewis never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Money/treasure; and to unite with his sister
Ideals: Fighting. Bonds: Attractive, Family, In love, Rich. Occupation: Shepherd
Voice: Raspy
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Immeral Trowbridge, Male Half-Elf [Permalink]
Personal [hide]
Description: He is typically in his Animal Trainer uniform. His chestnut hair is styled in orderly dreadlocks. He has blue eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised in a white middle class family as the only child. He helped his father out around the business and became quite the natural. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to open a new tavern.
Flaws: Antagonistic, Secretive, Mundane, Depressed. Bonds: Job. Occupation: Animal Trainer
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
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Their contribution stands as a beacon of hope for all adventurers!

