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NPC Generator

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Advanced [show]


Patrick Conway, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with lycanthropy at a very young age, Patrick has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Impulsive, Disease. Bonds: Attractive, Rich. Occupation: Mason

Voice: Whispers

Attributes [hide]

Patrick Conway, Male Human Adept 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)15 (+2) 11 (+0)12 (+1)
Skills Nature +4, Stealth +4
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 130 gp.


Social Check DCs


Vondal Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His skin is fair and his fingers are delicate and long. His black hair is lengthy. His eyes are blue and he is always smoking a pipe.

Personality: While he acts the brute, he is far gentler than he would appear. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the east to a Map Maker, Vondal learned a great deal about his father's area of expertise. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has worked as a Map Maker like his father before him.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and he is greedy

Ideals: Fighting, Optimist. Bonds: In love, Job, Rich. Occupation: Map Maker

Voice: Old Prospector

Attributes [hide]

Vondal Ironfist, Male Dwarf Warlock 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)13 (+1) 16 (+3)8 (-1)
Skills Acrobatics +3, Performance +1
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 1 Masterwork studded leather.


Social Check DCs


Dabbledob Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many green ritualistic tattoos. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is cut close to his head. His eyes are gray.

Personality: He likes to make people angry or surprised. He can't help but pocket interesting objects he comes across

History: He was born in the west, but his parents moved at a very young age to the south. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dabbledob grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dabbledob. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and obtaining odd cultural gnomish artifacts is his passion

Flaws: Antagonistic. Bonds: Poor, Criminal record, Immigrant, Adventurer. Occupation: Spice Merchant

Voice: Whispers

Attributes [hide]

Dabbledob Pingun, Male Gnome Warrior 8
Small (3'5") Gnome, Neutral Evil (CR 8)
Armor Class 12
Hit Points 78 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)12 (+1) 16 (+3)13 (+1)
Skills Athletics +2, Survival +6
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +6

Possessions: 700 gp. Chrysoberyl (40 gp). Alexandrite (700 gp). Golden yellow topaz (700 gp). Black pearl (700 gp). Obsidian (7 gp).


Social Check DCs


Zog Wesley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a well pressed and immaculate suit (or dress). He has a very tight haircut. His eyes are a pleasant violet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Zog was born in the west. At a young age he loved to build and create. Zog abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To settle down with his crush; and he has passion for adventuring and risk

Ideals: Persistence, Fighting. Flaws: Disease. Bonds: Has a crush, Adventurer. Occupation: Knight

Voice: American accent

Attributes [hide]

Zog Wesley, Male Half-Orc Monk 3
Medium (6'2") Half-Orc, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)14 (+2) 15 (+2)14 (+2)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Gnome, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Aelar Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a black tunic with pastel highlights, and long white pants that bunch up around his shoes. His golden hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is witty, but his monotone delivery comes off as unnerving He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the south to a Detective, Aelar learned a great deal about his father's area of expertise. From there he went from mercenary job to mercenary job. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has passion for adventuring and risk; and many goblins want him driven away

Ideals: Joker. Flaws: Ugly. Bonds: Job, Adventurer, Criminal record, Enemies. Occupation: Detective

Voice: Low range voice

Attributes [hide]

Aelar Erenaeth, Male Elf Ranger 5
Medium (4'7") Elf, True Neutral (CR 5)
Armor Class 14
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 10 (+0)13 (+1) 14 (+2)12 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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