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NPC Generator

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Advanced [show]


Great Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has styled his white fur well, parting it to the left. His green eyes are slightly larger than normal.

Personality: Confrontational and typically high on some drug or another. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a poor family in the city he treasured whatever gifts he got. He was taken as a slave by a traveling circus and forced to perform Days after completing his studies, news broke out that his hometown was attacked by gnolls. Great was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and a deep hatred of gnolls

Flaws: Addict. Bonds: Attractive, Enemies, Poor, Slave. Occupation: Bellfounder

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Great Thunder, Male Tabaxi Adept 14
Medium (5'11") Tabaxi, Lawful Evil (CR 14)
Armor Class 14
Hit Points 93 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 16 (+3)14 (+2) 18 (+4)17 (+3)
Skills Arcana +7, Nature +7
Senses Passive Perception 14
Languages Common, Halfling, Draconic
Attacks Melee +5 / 4d6+0, Ranged +9 / 4d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17333210

Possessions: 1000 gp. Alexandrite (300 gp). White pearl (100 gp). Aquamarine (300 gp). Amethyst (100 gp). Lapis lazuli (5 gp). Zircon (20 gp). Freshwater pearl (5 gp). Fiery yellow corundum (1400 gp). Brown-green garnet (100 gp). Eye agate (5 gp). Rich purple corundum (1400 gp). Chrysoprase (20 gp). Emerald (1400 gp). Red-brown spinel (100 gp). Jet (100 gp).


Social Check DCs


Nuraval Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is red and very short. He has brown eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Nuraval hails from a village terrorized by gnolls. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nuraval fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many gnolls want him driven away; and doesn't want to be a marshal and was forced into it by his family

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Family, Enemies. Occupation: Marshal

Voice: Pronounces O like U

Attributes [hide]

Nuraval Hammerstone, Male Dwarf Druid 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 23 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)10 (+0) 11 (+0)12 (+1)
Skills History +2, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Just what you see.


Social Check DCs


Fulbar Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: This man is typically in his Fletcher uniform, and sports empty pouches on his belt. His chestnut hair is kept up in a ponytail inside a deerstalker hat. He has a tattooed face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born into a rich family. His homeland was ravaged by war and he spent much of his life rebuilding it. He has worked as a Fletcher like his father before him.

Motivation: Money/treasure; and expand his business

Flaws: Antagonistic, PTSD. Bonds: Job, Religious, Rich. Occupation: Fletcher

Voice: Booming voice

Attributes [hide]

Fulbar Goodbarrel, Male Halfling Fighter 1
Small (3'3") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)13 (+1) 17 (+3)13 (+1)
Skills Acrobatics +5, Performance +3
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 80 gp.


Social Check DCs


Heian Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has relatively light skin and is very physically imposing due to his abundance of muscles. His blonde hair is braided into rings. His amber eyes are slightly larger than normal.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. The war was a terrible time for him, and Heian does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Heian was raised in a hard working conservative environment. Cursed with a spirit at a very young age, Heian has worked very hard to control his curse. He then took over the family business and is one of the better Mortician for hire.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Depressed, Disease. Bonds: Military, Job. Occupation: Mortician

Voice: Irish accent

Attributes [hide]

Heian Accord, Male Half-Elf Paladin 5
Medium (5'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)16 (+3) 13 (+1)9 (-1)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common, Elven, Orc, Celestial, Giant
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 3000 sp. Rich purple corundum (1100 gp). Blue quartz (13 gp). Jasper (60 gp).


Social Check DCs


Aldous Tattersall, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses well, typically a more casual-formal manner. He has a small bristly mustache and wavy silver hair. He tend to wears goggles to shield his eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and to get a good night's sleep

Ideals: Logical. Flaws: Insomniac. Bonds: Attractive, Immigrant, Rich. Occupation: Herbalist

Voice: Booming voice

Attributes [hide]

Aldous Tattersall, Male Human Commoner 11
Medium (5'8") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 51 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)14 (+2) 14 (+2)12 (+1)
Skills Arcana +6, History +6
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1300 gp. A roughly beaten golden orb (50 gp). Brass mug with jade inlays (100 gp). Old masterpiece painting (700 gp).


Social Check DCs

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