Tod Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man wears a brown costume with the symbols of strength on his torso and is in decent physical shape. His brown hair is knotted and matted. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. There was a wharf not far from home where he often wandered off to fish. He was granted psionic powers by his dying brother.
Motivation: Many giants want him driven away; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Gifted. Flaws: Addict. Bonds: Enemies, In love, Nature. Occupation: Fletcher
Voice: Raspy
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 10)
Armor Class 13
Hit Points 68 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 15 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Auran, Sylvan
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 90 pp. Rose (60 gp). Amethyst (80 gp). Star ruby (500 gp). Azurite (14 gp). Moss agate (14 gp). Aquamarine (500 gp). Rhodochrosite (14 gp).
Sindri Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'5" and is generally well dressed albeit a few years behind the times. His right leg appears badly burned and disfigured. His hair is always cut to a buzz. His eyes are likewise green. His teeth are white and perfect.
Personality: He dislikes all the random violence that takes place in the south. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was raised in a island tribe. There was a wharf not far from home where he often wandered off to fish. He has recently gotten a pet goose that steals things from people.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Pacifist. Bonds: Attractive, Criminal record, Nature. Occupation: Assassin
Voice: Indian accent
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Halfling, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 5000 sp. Lapis lazuli (5 gp). Obsidian (5 gp).
Wrenn Murnig, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a lot of dark rich colors, with gold accents. His hair, while still mostly blonde, has prominent grey streaks. His eyes are a pleasant hazel.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His parents moved while he was still in utero so he is the first generation to be born here. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He became a Doctor soon after.
Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Entrepeneur. Bonds: Attractive, Job, Immigrant, Criminal record. Occupation: Doctor
Voice: Jittery and nervous
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 14)
Armor Class 13
Hit Points 115 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 17
Languages Common, Gnome, Draconic
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
Possessions: Banded agate (5 gp). Obsidian (5 gp). Star rose quartz (30 gp). Coral (90 gp). Malachite (5 gp). Aquamarine (1600 gp). Black pearl (1600 gp). Fiery yellow corundum (1100 gp). Blue star sapphire (1100 gp). Coral (90 gp). Red-brown spinel (90 gp). Deep blue spinel (1600 gp). Golden pearl (90 gp). 1 Medium magic item.
Seven In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a custom-built plate barding that's adorned with black lining and desert motifs. Beneath his clothing is a huge mess of scar tissue. His lavender fur is lengthy. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a great chef.
History: He was born in the north. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was granted psionic powers by his dying sister.
Motivation: He is currently in port desperately looking for someone to get him out; and further expansion of business
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Slave, Immigrant. Occupation: Miller
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 7)
Armor Class 12
Hit Points 36 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 500 gp.
Arannis Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'0" and wears tight fighting clothing, which leaves very little to the imagination. He keeps his long auburn hair kept up in a rat tail. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He can speak with the recently deceased. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Fighting, Gifted. Bonds: Rich, Religious, Enemies. Occupation: Baker
Voice: German accent
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 8)
Armor Class 12
Hit Points 44 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Ignan, Terran
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 1500 gp.
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