Trynnicus Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He is scrawny and has patchy green crest. He wears a simple grey robe with red stripes complete with hood. He has a hunchback. His crest is cut close to his head. His eyes are likewise gold.
Personality: Stoic and calm, he prefers to meditate than take action. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Gifted from a young age, Trynnicus studied abroad. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often; and he loathes his own lifestyle
Ideals: Disciplined, Gifted, Athletic. Flaws: Ugly, Shy. Occupation: Mercenary
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 11 (+0) | 14 (+2) | 16 (+3) | 19 (+4) |
Senses Passive Perception 15
Languages Common, Sylvan, Ignan
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
Possessions: 6000 cp. Deep green spinel (60 gp). 1 Masterwork Common Melee.
Nykkan Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a brown wide-brimmed hat and brown clothes. His whole body is exceptionally muscular. His crest is rusty and curly. He is very pretty but has cold, dead eyes.
Personality: He snorts whenever he laughs or is feeling confident. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. During his travels, Nykkan and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Nykkan discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Nykkan fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Flaws: Disease. Bonds: Immigrant, Attractive, Adventurer, Criminal record, Family. Occupation: Bounty Hunter
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 10)
Armor Class 13
Hit Points 77 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 10 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 700 gp.
Morgran Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is singed and shortened. His eyes are brown and he is always smoking a pipe.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying sister.
Motivation: He wants revenge against giants; and retire the richest man in the south
Ideals: Entrepeneur, Gifted, Justice. Flaws: Ugly. Occupation: Carter
Voice: Soothing and warm
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 83 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
Possessions: 2000 gp. Eye agate (7 gp). Azurite (7 gp). Smoky quartz (60 gp). Alexandrite (500 gp). Azurite (7 gp). Coral (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tordek Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he tends to wear a large brown jacket. His head has been shaved. His thin eyebrows rest above his beady gray eyes.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. Tordek is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born in the east to a Fortune-teller, Tordek learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He has drifted from career to career and currently works as a Fortune-teller.
Motivation: He wants revenge against illithids.
Flaws: Ugly, Insane. Bonds: Enemies, Family, Job, Adventurer. Occupation: Fortune-teller
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 160 gp.
Sindri Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear blue pants and tee shirts. He carries with him a set of lances on his belt, each one with a amber on the hilt. His white hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are blue.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised in a forest tribe. A few years later when the north was not economically sound they moved to his current location. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Fighting. Bonds: Attractive, Adventurer, Nature, Immigrant. Occupation: Sculptor
Voice: Sounds elderly
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp.
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