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Advanced [show]


Immeral Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a blue vest and prefers white and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is heavily combed to the left. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He invites people to come help in his community garden.

History: He was born to a criminal king-pin and mafia family When money was particularly tight he was walking through alleys when he overheard a Ploughman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Ploughman

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Immeral Casilltenirra, Male Elf Cleric 10
Medium (5'4") Elf, Lawful Evil (CR 10)
Armor Class 12
Hit Points 65 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills Deception +6, Stealth +6
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644

Possessions: 1000 gp. Fiery yellow corundum (700 gp). Zircon (50 gp). Bloodstone (50 gp). Onyx (50 gp). Moss agate (13 gp). Malachite (13 gp). Black pearl (1500 gp).


Social Check DCs


Mozikth Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and sports empty pouches on his belt. He wears a wide-brimmed hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: From birth he was tutored by a cruel and relentless mentor. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Optimist, Extrovert. Flaws: Fearful. Bonds: Adventurer, Mentor. Occupation: Glassblower

Voice: Scandinavian accent

Attributes [hide]

Mozikth Raghthroknaar, Male Dragonborn Adept 3
Medium (6'8") Dragonborn, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)8 (-1) 13 (+1)17 (+3)
Skills Animal Handling +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 sp.


Social Check DCs


Malmûg Gladstone, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tight fitting clothing which further accentuates his frame. His hair is auburn and curly. He has several tiny jet earrings on each ear.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He uses divination through singing.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. After coming to the age of reason, Malmûg took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hasn't been sleeping well lately.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Attractive, Rich, Enemies. Occupation: Butcher

Voice: Laughs frequently while speaking

Attributes [hide]

Malmûg Gladstone, Male Half-Orc Fighter 11
Medium (6'3") Half-Orc, Chaotic Good (CR 11)
Armor Class 12
Hit Points 81 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)14 (+2) 16 (+3)13 (+1)
Skills Acrobatics +6
Senses Passive Perception 13
Languages Common, Orc, Gnome, Aquan
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +6

Possessions: 20000 sp. An abacus with copper, silver and gold markers (170 gp). Fire opal pendant on a fine gold chain (400 gp). Large well-done wool tapestry (600 gp). A delicate brass dragon egg (20 gp). Sapphire pendant on gold chain (800 gp).


Social Check DCs


Zaffrab Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: A 3'4" eastern man, he wears a red shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His brown hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Stoic and calm, he prefers to meditate than take action. He believes the world needs to unite to get rid of brigands once and for all.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. Days after completing his studies, news broke out that his hometown was attacked by brigands. Zaffrab was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Someone believes him a fraud; and he wants revenge against brigands

Ideals: Disciplined. Flaws: Disease. Bonds: Attractive, Enemies, Job. Occupation: Assassin

Voice: Draws out vowels

Attributes [hide]

Zaffrab Shadowcloak, Male Gnome Barbarian 1
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 16 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 18 (+4)18 (+4) 13 (+1)11 (+0)
Skills Deception +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Druidic, Gnoll, Draconic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: Red-brown spinel (90 gp). 1 Chain shirt.


Social Check DCs


Seebo Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and wears just a brown suit. His white hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He works hard and plays hard.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Armorer, but he was a colossal failure. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his brother.

Flaws: Ugly, Hedonist. Bonds: Job, Rich, Family. Occupation: Blacksmith

Voice: High pitched and raspy

Attributes [hide]

Seebo Shadowcloak, Male Gnome Warrior 10
Small (3'2") Gnome, Lawful Evil (CR 10)
Armor Class 13
Hit Points 73 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)13 (+1) 11 (+0)17 (+3)
Skills History +5, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1800 gp. Sard (40 gp). Freshwater pearl (5 gp). Deep blue spinel (600 gp). Hematite (5 gp). Alexandrite (600 gp). Amber (110 gp). Black star sapphire (1200 gp). Azurite (5 gp). 1 Minor magic item.


Social Check DCs

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