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Advanced [show]


Hogar Colton, Male Half-Orc [Permalink]

Personal [hide]

Description: This eastern man wears many layers of old clothing at all times. His clothes are grease stained in places. His top hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: Hogar is depressed about a lot of things. He tends to be a nihilist. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Hogar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He loathes his own lifestyle.

Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: Poor, Immigrant, Criminal record. Occupation: Servant

Voice: Squeaky

Attributes [hide]

Hogar Colton, Male Half-Orc Paladin 14
Medium (5'10") Half-Orc, True Neutral (CR 14)
Armor Class 12
Hit Points 125 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)11 (+0) 13 (+1)9 (-1)
Skills Arcana +5, Intimidation +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140211

Possessions: 2000 gp. Aquamarine (1100 gp). Tiger eye turquoise (8 gp). Violet garnet (1100 gp). Violet garnet (1100 gp). Peridot (60 gp). Malachite (8 gp). Tiger eye turquoise (8 gp). 1 Medium magic item.


Social Check DCs


Krimmon Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man wears a weathered and beat up set of banded mail beneath an oversized grey coat and is in decent physical shape. He has moderate length black hair. This brown eyed northerner is not easily forgotten.

Personality: Calm and collected, he is a well trained Spice Merchant. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Krimmon hails from a village terrorized by dire rats. He has had some formal singing training, and achieved minor success. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He is unsatisfied with his job.

Ideals: Optimist, Artistic. Bonds: Job, Enemies. Occupation: Spice Merchant

Voice: Italian accent

Attributes [hide]

Krimmon Shadowquick, Male Halfling Fighter 2
Small (3'2") Halfling, True Neutral (CR 2)
Armor Class 15
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 14 (+2)12 (+1) 14 (+2)16 (+3)
Skills Animal Handling +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 280 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Crampernap Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is portly but not overly obese. His white hair has been sun bleached extensively. He has several tiny aquamarine earrings on each ear.

Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with his god.

History: He was raised by priests from a young age. His mother was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.

Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy

Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Religious, Mentor. Occupation: Engraver

Voice: Low rumbling, strings words together

Attributes [hide]

Crampernap Shadowcloak, Male Gnome Expert 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 10
Hit Points 37 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 20 (+5)14 (+2) 14 (+2)12 (+1)
Skills Arcana +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Everard Bentley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. His hair is auburn and very short. He wears large thick round spectacles.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with a lost civilization.

History: When he was but 7 years old his parents immigrated from the west. A freak accident while working with his Barber father left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Flaws: Shy, Disease. Bonds: Adventurer, Immigrant. Occupation: Bellfounder

Voice: Speaks in third person

Attributes [hide]

Everard Bentley, Male Human Barbarian 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 15 (+2)15 (+2)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 40 gp.


Social Check DCs


Merihim Still, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fitting clothing which further accentuates his frame. His blue hair is knotted and matted. His eyes are black and catlike.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a ruthless business man, a trait he acquired from his father.

History: Merihim was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has dedicated himself to building a better trade route.

Motivation: He is unsatisfied with his job; and his religion dominates his actions

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer, Religious. Occupation: Jeweler

Voice: Booming voice

Attributes [hide]

Merihim Still, Male Tiefling Bard 11
Medium (5'8") Tiefling, Neutral Good (CR 11)
Armor Class 11
Hit Points 34 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 9 (-1)15 (+2) 17 (+3)14 (+2)
Skills Persuasion +6
Senses Passive Perception 13
Languages Common, Infernal, Druidic
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333310

Possessions: 3100 gp. 1 Minor magic item.


Social Check DCs

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