Foxilon Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses well, wearing red shirts, loose pants, and blazers most of the time. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. This gray eyed westerner is not easily forgotten.
Personality: Foxilon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with his god.
History: Foxilon lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Apothecary, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found
Ideals: Extrovert. Bonds: Attractive, Religious, Family, Slave. Occupation: Herbalist
Voice: Breathy voice
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 30 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Auran, Celestial, Goblin, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Freshwater pearl (10 gp). 1 Minor magic item. 1 Minor magic item.
Brottor Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dull violet sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case, and carries kukris. His long chestnut hair reaches down to his waist. His thin eyebrows rest above his beady brown eyes.
Personality: Confrontational and typically high on some drug or another. Energy wise he seems alert and responsive.
History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He got away from his former life and has fallen to alcoholism.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Professionalism. Flaws: Ugly, Addict. Bonds: Rich. Occupation: Shipwright
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 400 sp. 1 Breastplate.
Cairn Fear, Male Tiefling [Permalink]
Personal [hide]
Description: This man is very fat, and prefers to wear flannel. His hair, while still mostly white, has prominent grey streaks. His silver eyes are slightly larger than normal.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Cairn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cairn. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: He is a bit of a kleptomaniac.
Ideals: Persistence. Flaws: Ugly. Bonds: Criminal record, Rich, Debt. Occupation: Engraver
Voice: Relaxed voice
Attributes [hide]
Medium (6'7") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Fivin Netyoive, Male Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He has a large brown mantle and cape that has been intricately interwoven into his green robe. He wears his silver hair down. His otherwise smooth face is marked with small tiny scars.
Personality: Fivin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born a particularly ugly child, much to the horror of his parents. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Extrovert, Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Enemies. Occupation: Dyer
Voice: Spits and sputters
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 60 gp.
Tree Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a simple white robe with red stripes complete with hood. His gray fur is thinning but still full. He is baby faced.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Tree lived on a farm with his father, near the main road leading to a nearby town. Through the years after Tree was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Tree's father didn't care for him much, and the feeling was mutual. He now owns his own business.
Motivation: To be a Spice Merchant again; and sabotage a competitor
Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Carter
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 18 (+4) | 17 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Giant, Terran, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
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