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Advanced [show]


Tod Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He wears just a black suit. He has dyed his greying black hair a little too much giving a sharp black color. He wears a mask on his face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He always tries to repair and not replace. It was this mentality that drove him into the Soapmaker business.

History: He was born in a small plains village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: His spouse's relatives view him with great suspicion; and he is unsatisfied with his job

Ideals: Justice, Persistence. Bonds: Nature, Job, Family. Occupation: Soapmaker

Voice: High pitched and raspy

Attributes [hide]

Tod Tealeaf, Male Halfling Wizard 8
Small (2'10") Halfling, Chaotic Good (CR 8)
Armor Class 15
Hit Points 26 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)13 (+1) 10 (+0)9 (-1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 1000 gp.


Social Check DCs


Aerdeth Rothenel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a flattop hair cut. He wears a mask on his face.

Personality: He is fixated on the number 19. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Aerdeth is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mayor arts, while his mother instructed him in etiquette, music and courtly manner. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Mayor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and wants to raise his children well

Ideals: Athletic. Flaws: Insane, Addict. Bonds: Rich, Family, Criminal record. Occupation: Mayor

Voice: Uses lots of figures of speech

Attributes [hide]

Aerdeth Rothenel, Male Half-Elf Monk 3
Medium (5'1") Half-Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)11 (+0) 10 (+0)14 (+2)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. Brass mug with jade inlays (200 gp). 1 Masterwork Common Melee.


Social Check DCs


Pelt Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears just a brown suit. He keeps his long red fur kept up in a rat tail. His eyes, though not visible through his cowl, are yellow.

Personality: Confrontational and typically high on some drug or another. Flattery will make him almost putty in your hands.

History: Pelt was born the youngest of three triplets. His first spouse was a Healer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now spends his time doing works of charity.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Addict, Selfish. Bonds: Family, Adventurer. Occupation: Spy

Voice: Low and grunting

Attributes [hide]

Pelt Thunder, Male Tabaxi Wizard 3
Medium (6'3") Tabaxi, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 17 (+3)9 (-1) 14 (+2)14 (+2)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2900 sp.


Social Check DCs


Darrow Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears white cloth garments or leather armor. His auburn hair is kept up in a ponytail inside a deerstalker hat. He tend to wears goggles to shield his eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Darrow studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He got away from his former life and has fallen to alcoholism.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and regain custody of his son

Ideals: Optimist, Gifted. Flaws: Addict. Bonds: Adventurer, Family. Occupation: Fortune-teller

Voice: Dark and ominous

Attributes [hide]

Darrow Fastfoot, Male Halfling Adept 8
Small (3'2") Halfling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 48 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)8 (-1) 12 (+1)12 (+1)
Skills History +2, Persuasion +4
Senses Passive Perception 11
Languages Halfling
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerbo Ningel, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black shirt with thin brown vertical stripes and green pants. He has a black handlebar mustache and slicked back black hair. He has several tiny amber earrings on each ear.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the east to a Mayor, Gerbo learned a great deal about his mother's area of expertise. In his 17th year, his parents were killed by a dire rats raid, leaving Gerbo alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.

Motivation: A deep hatred of dire rats.

Flaws: Shy. Bonds: Immigrant, Rich, Enemies, Job. Occupation: Mayor

Voice: High pitched, excited

Attributes [hide]

Gerbo Ningel, Male Gnome Bard 7
Small (3'8") Gnome, Lawful Good (CR 7)
Armor Class 10
Hit Points 39 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)16 (+3) 15 (+2)13 (+1)
Skills Insight +5, Performance +4
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Terran, Ignan
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 1200 gp. 1 Minor magic item.


Social Check DCs

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