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Advanced [show]


Conrad Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'6". He is wearing a long, yellow cloak, and his gloved hand is found clutching a greataxe. His hair is blonde and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Conrad was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is compelled to act according to his religious beliefs; and marry his brother to traveling adventurers

Ideals: Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Family, Religious. Occupation: Apothecary

Voice: Mumbles to self between sentences

Attributes [hide]

Conrad Qualanthri, Male Half-Elf Bard 5
Medium (5'6") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)18 (+4) 12 (+1)11 (+0)
Skills Athletics +5
Senses Passive Perception 11
Languages Common, Elven, Ignan, Undercommon, Sylvan, Celestial
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153310000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Morris, Male Half-Elf [Permalink]

Personal [hide]

Description: A 4'9" western man, he dresses in white turtlenecks beneath a brown coat with blue slacks. His golden hair is slicked back into a classic pompadour. His hazel eyes have a joyful gleam in them most of the time.

Personality: He acts crazy and hedonistic. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Justice. Flaws: Hedonist. Bonds: Slave, Mentor, Job. Occupation: Fletcher

Voice: Creaky witch voice

Attributes [hide]

Tim Morris, Male Half-Elf Warrior 6
Medium (4'9") Half-Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 37 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)12 (+1) 12 (+1)15 (+2)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 3000 sp.


Social Check DCs


Hamil Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear flannel. He has moderate length silver hair. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He can speak with the recently deceased. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born blind and as such lacked many opportunities for work. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Rich, Slave. Occupation: Mayor

Voice: American accent

Attributes [hide]

Hamil Goodearth, Male Halfling Ranger 2
Small (2'11") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)10 (+0) 12 (+1)13 (+1)
Skills Deception +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 170 gp. Deep green spinel (100 gp). Amber (100 gp).


Social Check DCs


Wymar Dumph, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears a tan costume with the symbols of death on his torso. His auburn hair is lengthy. His eyes, though not visible through his cowl, are gray.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He uses divination through singing.

History: Born in the north to a Shepherd, Wymar learned a great deal about his mother's area of expertise. He worked as a nervous Shepherd and found it very stressful. He now mingles about in high society.

Motivation: He wants revenge against gnolls; and wants to open a new tavern

Ideals: Gifted. Flaws: Sensitive. Bonds: Job, Rich, Enemies. Occupation: Shepherd

Voice: Hard of hearing, loud

Attributes [hide]

Wymar Dumph, Male Human Warlock 1
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 20 gp.


Social Check DCs


Lone Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is well dressed, but even with his fine clothing he looks run-down. He keeps his long lavender fur kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a pair of adventurers, Lone grew up listening to his mother's many stories. He has had some formal music training, and achieved minor success. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and wants to have a good time and be beloved

Ideals: Athletic, Impeccable, Optimist, Artistic. Bonds: Adventurer. Occupation: Carter

Voice: Sighs a lot, exhausted

Attributes [hide]

Lone Shoe, Male Tabaxi Monk 10
Medium (5'5") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 69 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Intimidation +5, Sleight of Hand +7
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3

Possessions: 160 pp. 1 Minor magic item.


Social Check DCs

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