Gormogord Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'0" has a big stupid grin on his face most of the time. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His white hair is singed and shortened. He wears a mask on his face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with unlife at a very young age, Gormogord has worked very hard to control his curse. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Money/treasure.
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Has a crush, Rich. Occupation: Banker
Voice: Breathy voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 34 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 17 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Orc, Dwarven, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 1000 sp.
Everard Van Es, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a violet cloak and cross-gartered grey stockings. He wears a wide-brimmed hat to hide his balding. He has a tattooed face.
Personality: He has always had a great fascination with Human culture. He has a minor phobia of water and hates getting wet.
History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He has recently gotten a pet goose that steals things from people.
Motivation: Marry his sister to traveling adventurers; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Racist, Fearful. Bonds: Nature, Criminal record, Family. Occupation: Masseuse
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. 1 Buckler.
Sammal Verity, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown shirt with thin violet vertical stripes and brown pants. His hair is chestnut, silky, and of moderate length. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His mother raised him in a mountain cabin. A gifted student he started as a Mason, but he got bored and became a Apothecary. He became a Apothecary soon after.
Motivation: Further expansion of business; and to be a mason again
Flaws: Impulsive. Bonds: Immigrant, Attractive, Job, Nature. Occupation: Apothecary
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 51 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Infernal, Elven
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1800 gp. Aquamarine (400 gp). Alexandrite (400 gp). Tiger eye turquoise (16 gp). Aquamarine (400 gp). Iolite (60 gp). Peridot (60 gp). Moonstone (60 gp). Amethyst (160 gp). 1 Minor magic item. 1 Minor magic item.
Gimurt Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'3" eastern man, he is well dressed, but even with his fine clothing he looks run-down. His auburn hair is matted, messy, and big. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: His tongue was cut out and he uses sign language. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Born to a poor family in the city he treasured whatever gifts he got. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has never given up on his painting dream.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Poor, Military. Occupation: Weaver
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Patrick Bentley, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His white hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. The war was a terrible time for him, and Patrick does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born to loving parents in a slum to the south. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted druidic powers by his dying sister.
Motivation: He loathes his own lifestyle.
Flaws: Ugly, Shy, Depressed. Bonds: Poor, Military. Occupation: Barber
Voice: Posh accent
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +6 / 1d4+4, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!