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Advanced [show]


Tricking In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. He wears a feathered hat to cover his moderate length black fur. His fierce blue eyes like to dwell on things.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: From birth he was tutored by a cruel and relentless mentor. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to raise his children well

Ideals: Joker. Bonds: Immigrant, Criminal record, Mentor, Family. Occupation: Guard

Voice: Irish accent

Attributes [hide]

Tricking In the Wind, Male Tabaxi Barbarian 11
Medium (6'9") Tabaxi, True Neutral (CR 11)
Armor Class 13
Hit Points 110 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)9 (-1) 13 (+1)15 (+2)
Skills Acrobatics +7, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Raam Pleasure, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tan shirt with thin black vertical stripes and green pants. He has moderate length red hair. His black eyes dart from person to person.

Personality: Overbrimming with self-confidence, Raam isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He is able to make almost anything out of random pieces of junk.

History: He was born into a rich family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now mingles about in high society.

Motivation: He wants to meet his childhood hero.

Ideals: Athletic, Impeccable, Gifted. Bonds: Rich, Adventurer. Occupation: Cartwright

Voice: Relaxed voice

Attributes [hide]

Raam Pleasure, Male Tiefling Fighter 3
Medium (6'0") Tiefling, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)19 (+4) 14 (+2)13 (+1)
Skills Nature +6, Religion +6
Senses Passive Perception 12
Languages Common, Aquan, Halfling, Celestial, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Ralf Merton, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. With bright blonde hair and a scraggly beard. His gray eyes lackadaisically let the world flow into them.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in the east, but his parents moved at a very young age to the north. From his teen years he was always beautiful and desirable, so people have always doted on him. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He would like to get married and retire; and wants his loneliness to end

Ideals: Gifted. Flaws: Greedy. Bonds: Attractive, Immigrant, Has a crush. Occupation: Barrister

Voice: pre-pubescent

Attributes [hide]

Ralf Merton, Male Human Wizard 11
Medium (6'1") Human, Lawful Good (CR 11)
Armor Class 9
Hit Points 38 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)17 (+3) 13 (+1)15 (+2)
Skills Persuasion +6, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Infernal, Celestial, Auran
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544443210

Possessions: 50 pp. Moonstone (50 gp). Blue quartz (10 gp). Aquamarine (900 gp). Violet garnet (900 gp). Golden pearl (150 gp). Star ruby (1600 gp). Brown-green garnet (150 gp). Jade (150 gp). Rhodochrosite (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Immeral Amastacia, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a well pressed and immaculate suit (or dress). He keeps his auburn hair in a flapper bob. His eyes are green and catlike.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: To clean up the streets; and to prove his worth to the world

Flaws: Ugly, Impulsive. Bonds: Immigrant, Slave, Guardian. Occupation: Spy

Voice: Forgets to breathe while speaking

Attributes [hide]

Immeral Amastacia, Male Elf Ranger 3
Medium (4'9") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)14 (+2) 13 (+1)12 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Goblin, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Tiger eye turquoise (7 gp). Red spinel (90 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Jebeddo Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He typically wears a sleeveless long coat of deep red leather and dull black iron scale mail. With a patchy brown beard and wild brown hair. He is baby faced.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He got into the Architect business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is a bit of a kleptomaniac.

Ideals: Athletic. Flaws: Ugly. Bonds: Criminal record, Job, Adventurer. Occupation: Architect

Voice: Switch between two voices

Attributes [hide]

Jebeddo Gobblefirn, Male Gnome Ranger 4
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)15 (+2) 14 (+2)17 (+3)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Gnoll, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 80 pp. Deep green spinel (40 gp). Alexandrite (1100 gp).


Social Check DCs

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