Thradal Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is cut short with large spiked bangs in the front. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is a hateful person. He taunts others and blames them for his problems. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born to loving parents in a slum to the south. Like his father and his brother before him, after school he went straight into learning to become a Barrister. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Expand his business.
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Job, Poor. Occupation: Barrister
Voice: Sounds elderly
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1800 sp.
Roland Madden, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a lot of dark rich colors, with gold accents. He has a small bristly mustache and wavy brown hair. His green eyes dart from person to person to random spaces in the air.
Personality: Prone to second guessing himself, he comes off as nervous. He does not believe in violence as a means to an end. He is a dedicated Miller but believes his peers are too gung-ho.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Ranger school at a young age so that he could practice his necromantic talents. He became a Miller soon after.
Motivation: To be a Navigator again.
Ideals: Pacifist, Gifted. Flaws: Shy. Bonds: Attractive, Job. Occupation: Miller
Voice: Spanish accent
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Good (CR 7)
Armor Class 12
Hit Points 39 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Elven, Auran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 100000 cp. Rock crystal (20 gp). Black pearl (1400 gp). 1 Minor magic item. 1 Minor magic item.
Trey Westcott, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination, and carries kukris. He has styled his brown hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a Dyer first and foremost. He believes firmly that knowledge should be universal. As long as the job gets done he does not care how it got done.
History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He has achieved small success as a Dyer.
Motivation: He is not mentally stable, and does not behave rationally; and to be a gardener again
Ideals: Fighting, Professionalism. Flaws: Insane. Bonds: Job, Rich. Occupation: Dyer
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 9000 cp.
Gerald Darby, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a green tunic with grey highlights, and long green pants that bunch up around his shoes. He has dyed his greying red hair a little too much giving a sharp red color. He has amber eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He enjoys reading and quiet.
History: He was born at the edge of vast island. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. After a long history of fighting, Gerald and his spouse have recently divorced.
Motivation: Money/treasure; and to reunite with his old friends
Ideals: Logical. Flaws: Antagonistic. Bonds: Immigrant, Nature, Adventurer, Rich. Occupation: Body Guard
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: Deep green spinel (150 gp).
Vrondiss Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing a perfectly clean shirt and pair of pants. His copper crest is knotted and matted. His half smiles and red eyes are beguiling and draw you in.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He uses divination through singing.
History: The child of southern immigrants he idolized his mother. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and many gnolls want him driven away
Ideals: Joker, Gifted. Bonds: Attractive, Immigrant, Rich, Enemies. Occupation: Miller
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: Just what you see.
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