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Advanced [show]


Hupe Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, typically a more casual-formal manner. His hair is blonde and curly. He tend to wears goggles to shield his eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Hupe lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Optimist, Philantrophist. Bonds: Attractive, Immigrant, Family. Occupation: Barrister

Voice: Sleepy voice

Attributes [hide]

Hupe Tallfellow, Male Halfling Sorcerer 10
Small (3'2") Halfling, Neutral Evil (CR 10)
Armor Class 13
Hit Points 67 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)15 (+2) 16 (+3)14 (+2)
Skills Acrobatics +6, Animal Handling +7
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Dwarven
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666653

Possessions: 900 gp. Brass mug with jade inlays (200 gp). Silver comb with moonstones (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Jeweled gold crown (4000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fulbar Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is generally shirtless and showing off his tattooed chest. His head has been shaved. His amber eyes are passionate and lively.

Personality: Fulbar wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He misses his home and complains about the freezing weather, even in summer.

History: Fulbar hails from a village terrorized by giants. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Disciplined, Impeccable. Flaws: Ugly. Bonds: Immigrant, Enemies, Religious. Occupation: Assassin

Voice: Speaks with lips pursed

Attributes [hide]

Fulbar Brushgather, Male Halfling Commoner 3
Small (2'10") Halfling, Neutral Evil (CR 3)
Armor Class 15
Hit Points 22 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 18 (+4)12 (+1) 9 (-1)8 (-1)
Skills Sleight of Hand +6, Survival +1
Senses Passive Perception 9
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Aura Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in red turtlenecks beneath a tan coat with pastel slacks. He wears his yellow fur up. He tend to wears goggles to shield his eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To find somewhere to settle down; and to share knowledge with the world

Ideals: Logical. Flaws: Antagonistic, Disease, Mundane. Bonds: Poor. Occupation: Blacksmith

Voice: Scandinavian accent

Attributes [hide]

Aura Paws, Male Tabaxi Adept 4
Medium (5'0") Tabaxi, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)14 (+2) 18 (+4)12 (+1)
Skills Acrobatics +5, Nature +4
Senses Passive Perception 14
Languages Common, Dwarven, Elven
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14320000

Possessions: 400 gp.


Social Check DCs


Nil Graham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a fancy tan suit. His tied-back hair is golden. He tend to wears goggles to shield his eyes.

Personality: Nil is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to loving parents in a slum to the east. In his youth he was a Performer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is a bit of a kleptomaniac

Ideals: Extrovert, Fighting. Flaws: PTSD. Bonds: Attractive, Nature, Poor. Occupation: Laborer

Voice: Raspy

Attributes [hide]

Nil Graham, Male Half-Orc Barbarian 4
Medium (5'11") Half-Orc, Neutral Evil (CR 4)
Armor Class 11
Hit Points 29 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)14 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, Arcana +4
Senses Passive Perception 12
Languages Common, Orc, Goblin, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Alexandrite (400 gp). Aquamarine (400 gp). 1 Minor magic item.


Social Check DCs


Thradal Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears rags and sports a simple walking cane. He is muscular with a powerful set of arms. His chestnut hair is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a font of random trivia from the lore and stories he has discovered

History: Gifted from a young age, Thradal studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Carter job and began his own company from there.

Motivation: Sabotage a competitor.

Ideals: Passionate, Logical, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Carter

Voice: Sore throat, cough

Attributes [hide]

Thradal Fireforge, Male Dwarf Barbarian 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)10 (+0) 16 (+3)11 (+0)
Skills Investigation +2, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 40 gp. 1 Masterwork Common Melee.


Social Check DCs

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