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Advanced [show]


Harbek Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: 4'5" and lanky with angular features, he is an attractive figure. He wears dull grey sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. His hair is red and curly. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a desert tribe. Harbek was born on a far southern desert where he grew up under the tutelage of his mother, an expert Mercenary. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and wants to have a good time and be beloved

Ideals: Optimist, Logical. Bonds: Attractive, Nature, Immigrant. Occupation: Mercenary

Voice: Middle-eastern accent

Attributes [hide]

Harbek Aranore, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)11 (+0) 17 (+3)13 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 300 sp. Amethyst (60 gp). 3 Tanglefoot bags.


Social Check DCs


Ralf Walcott, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears suspenders and grey workpants. His shirt is blue, and he wears a heavy grey leather apron most of the time. He has golden hair. He is very pretty but has cold, dead eyes.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is able to make almost anything out of random pieces of junk.

History: He served in the navy to pay for his family's outstanding loans. Brilliant and gifted he never wanted to apply himself. Days after completing his studies, news broke out that his hometown was attacked by giants. Ralf was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He wants nothing more than to rejoin the army; and revenge

Ideals: Gifted. Bonds: Poor, Attractive, Enemies, Military. Occupation: Brewer

Voice: Hollow voice

Attributes [hide]

Ralf Walcott, Male Human Monk 1
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)15 (+2) 8 (-1)13 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 120 gp. Red garnet (110 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Gorfel Halsey, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears professional attire. Beneath his clothing is a huge mess of scar tissue. His hair is black and curly. His violet eyes are slightly larger than normal.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: The child of a Herbalist, who enjoyed hunting, Gorfel was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gorfel took refuge in the large cave and found the beat up longbow and armor he uses now. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A deep hatred of giants; and someone believes him a fraud

Ideals: Disciplined. Bonds: Attractive, Slave, Enemies, Nature. Occupation: Masseuse

Voice: Speaks like tongue is numb

Attributes [hide]

Gorfel Halsey, Male Half-Orc Wizard 11
Medium (5'6") Half-Orc, True Neutral (CR 11)
Armor Class 10
Hit Points 50 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)15 (+2) 17 (+3)10 (+0)
Skills Insight +7, Stealth +4
Senses Passive Perception 13
Languages Common, Orc, Elven, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444432

Possessions: 1800 gp. 1 Minor magic item.


Social Check DCs


Edge Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a weathered and beat up set of banded mail beneath an oversized red coat, and is pretty ugly. His red fur is knotted and matted. He wears crescent spectacles with a black brim.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of southern immigrants he idolized his father. He worked as a nervous Layabout and found it very stressful. He moves from town to town, unable to find a place to settle.

Motivation: Expand his business; and to be a bricklayer again

Ideals: Logical. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Layabout

Voice: Cold and demanding tone

Attributes [hide]

Edge Of Ebony, Male Tabaxi Monk 6
Medium (6'3") Tabaxi, Chaotic Good (CR 6)
Armor Class 14
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Arcana +4, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Flame Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a green coat over a brown low-cut shirt, and a broad hat upon his head. His fur is red, silky, and of moderate length. His green eyes dart from person to person.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with a lost civilization.

History: He was raised in a forest tribe. He made a point of taking high paying jobs and getting most of it up front. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Joker, Justice. Bonds: Attractive, Adventurer, Nature. Occupation: Laborer

Voice: Indian accent

Attributes [hide]

Flame Of Winter, Male Tabaxi Warlock 10
Medium (5'4") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 74 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)12 (+1) 16 (+3)16 (+3)
Skills Acrobatics +7, Medicine +7
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13422

Possessions: 110 pp.


Social Check DCs

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