Ar-Karo Gresham, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a long, black cloak, and he perpetually has his hand crossbow ready. He wears his auburn hair up. He wears an eyepatch.
Personality: He does not believe in betrayal or weakness as things to be tolerated. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Ar-Karo was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. Days after completing his studies, news broke out that his hometown was attacked by brigands. Ar-Karo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: Regain custody of his daughter; and to unite with his sister
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Enemies, Family, Nature. Occupation: Laborer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Evil (CR 8)
Armor Class 12
Hit Points 67 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 18 (+4) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Orc, Goblin, Undercommon
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
Possessions: 12000 sp.
Oblar Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears light armors faded through time and improper care. His long blonde hair reaches down to his waist. His gray eyes are passionate and lively.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He works hard and plays hard.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and to end his boredom
Ideals: Entrepeneur. Flaws: Mundane, Hedonist. Bonds: Military. Occupation: Barkeep
Voice: Low range voice
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 11)
Armor Class 14
Hit Points 44 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Halfling, Terran, Auran, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 0 |
Possessions: 310 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cockaby Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: A 3'5" southern man, he is wearing the road beaten gear of a warrior. His brown hair has been sun bleached extensively. His face is scarred and worn.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also is a firm believer in the manly ideal.
History: The child of a Map Maker, who enjoyed hunting, Cockaby was taken on many hunting expeditions. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and money/treasure
Ideals: Fighting. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Nature, Rich. Occupation: Adventurer
Voice: Farmer accent
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 7)
Armor Class 10
Hit Points 47 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 17 (+3) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Elven, Aquan
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 700 gp.
Theobald Blackwood, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears loose pants and a collared shirt complete with sweater beneath his coat. His feathered hat is riddled with cuts and holes. His hazel eyes peer out from beneath his feathered brown hat.
Personality: He is happy with his job as a Gardener. He turns his eye from what people do, preferring to live and let live. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He struck the Gardener job and began his own company from there.
Motivation: He wants revenge against dire rats; and to be a architect again
Flaws: Ugly. Bonds: Job, Rich, Religious, Enemies. Occupation: Gardener
Voice: Raspy
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 74 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1100 gp. Freshwater pearl (12 gp). Golden yellow topaz (700 gp). Bloodstone (70 gp). Zircon (70 gp). Black pearl (700 gp).
Drogo Kendall, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a simple black robe with white stripes complete with hood. He sports a flattop hair cut. His thin eyebrows rest above his beady gray eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a ruthless business man, a trait he acquired from his father.
History: His mother raised him in a mountain cabin. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally
Ideals: Optimist, Entrepeneur. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Cartwright
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 46 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 1100 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!