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Advanced [show]


Henry Hampton, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Guard, and carries quarterstaffs. He wears his blonde hair up in a very large beehive style do. His violet eyes lackadaisically let the world flow into them.

Personality: He snorts whenever he laughs or is feeling confident. He can't help but pocket interesting objects he comes across

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Seeks redemption; and meet up once more with his childhood friend

Ideals: Fighting, Gifted. Bonds: Job, Criminal record, Adventurer. Occupation: Guard

Voice: Dark and ominous

Attributes [hide]

Henry Hampton, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)12 (+1) 15 (+2)11 (+0)
Skills Intimidation +2, Medicine +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Oren Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of the sun god on his torso, and he perpetually has his greataxe ready. He keeps his black hair in a flapper bob. His brown eyes have a joyful gleam in them most of the time.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Flattery will make him almost putty in your hands.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his mother's forge. He was granted divine powers by his dying brother.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Gifted. Flaws: Antagonistic, Selfish. Bonds: Job. Occupation: Carpenter

Voice: Speaks in third person

Attributes [hide]

Oren Sunmeadow, Male Halfling Expert 3
Small (2'10") Halfling, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)13 (+1) 12 (+1)18 (+4)
Skills Arcana +3, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Thunderstones. 3 Acid flasks.


Social Check DCs


Tim Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting green shirt and pants. He carries with him a set of kukris, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. With a patchy black beard and wild black hair. His eyes are green.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is able to make almost anything out of random pieces of junk.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Brilliant and gifted he never wanted to apply himself. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Fletcher

Voice: Shortens vowels

Attributes [hide]

Tim Barclay, Male Human Fighter 11
Medium (6'3") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 53 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)11 (+0) 16 (+3)10 (+0)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 3000 gp. Jet (110 gp).


Social Check DCs


Ahvain Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, and he perpetually has his glaive ready. His auburn hair is styled in orderly dreadlocks. He has green eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Ahvain was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and he would like to get married and retire

Ideals: Fighting. Flaws: Insomniac. Bonds: Has a crush, Adventurer, Poor. Occupation: Cook

Voice: Breathy voice

Attributes [hide]

Ahvain Ofandrus, Male Elf Fighter 3
Medium (5'4") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)14 (+2) 18 (+4)15 (+2)
Skills Intimidation +4, Survival +6
Senses Passive Perception 14
Languages Common, Elven, Celestial, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Naal Iranapha, Male Elf [Permalink]

Personal [hide]

Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He has done his best to style his red hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: Naal speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. There was a wharf not far from home where he often wandered off to fish. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Impeccable, Artistic. Bonds: Rich, Nature, Criminal record. Occupation: Sellsword

Voice: Slow speaker

Attributes [hide]

Naal Iranapha, Male Elf Warrior 3
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)12 (+1) 11 (+0)16 (+3)
Skills Nature +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Cloth of gold vestments (30 gp). Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs

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