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Advanced [show]


Zephan Calm, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is typically in his Fortune-teller uniform. Beneath his clothing is a huge mess of scar tissue. His hair is blue and curly. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Zephan hails from a village terrorized by dire rats. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting dire rats, the young Zephan began to lead the lost caravan. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business.

Ideals: Entrepeneur. Bonds: Job, Slave, Enemies, Family. Occupation: Fortune-teller

Voice: High pitched and raspy

Attributes [hide]

Zephan Calm, Male Tiefling Cleric 6
Medium (5'0") Tiefling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)11 (+0) 14 (+2)16 (+3)
Skills Animal Handling +5, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zepar Sympathy, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a long, tan, dusty cloak. He has dyed his greying silver hair a little too much giving a sharp silver color. His gold eyes dart from person to person.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a font of random trivia from the lore and stories he has discovered

History: A powerful necromancer made him what he is. Zepar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To reunite with his old friends; and to share knowledge with the world

Ideals: Logical. Flaws: Insomniac. Bonds: Mentor, Adventurer. Occupation: Guard

Voice: Smoker's lung

Attributes [hide]

Zepar Sympathy, Male Tiefling Warlock 3
Medium (6'6") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)18 (+4) 16 (+3)14 (+2)
Skills Arcana +6, Athletics +2
Senses Passive Perception 13
Languages Common, Auran, Undercommon, Halfling, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14222000000

Possessions: 100 gp.


Social Check DCs


Curran Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a long, grey cloak. His hair is always cut to a buzz. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a poor family in the city he treasured whatever gifts he got. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Further expansion of business; and he is currently in port desperately looking for someone to get him out

Bonds: Job, Poor, Has a crush, Slave. Occupation: Detective

Voice: Slurs words

Attributes [hide]

Curran Brightmoon, Male Halfling Commoner 1
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)9 (-1) 15 (+2)13 (+1)
Skills Deception +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp. 1 Banded mail.


Social Check DCs


Tûkâ Radcliffe, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many brown ritualistic tattoos. He is typically in his Servant uniform. His red hair is drawn into a tight pony tail with a butterfly scrunchie. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: The child of a Priest, who enjoyed hunting, Tûkâ was taken on many hunting expeditions. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted druidic powers by his dying brother.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Ideals: Gifted. Bonds: Job, Criminal record, Nature, Attractive. Occupation: Servant

Voice: Creaky witch voice

Attributes [hide]

Tûkâ Radcliffe, Male Half-Orc Warrior 7
Medium (5'2") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 62 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)11 (+0) 14 (+2)11 (+0)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 5000 sp. Freshwater pearl (6 gp).


Social Check DCs


Ahrim Cacophony, Male Tiefling [Permalink]

Personal [hide]

Description: He wears baggy green pantaloons and a red scarf, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His dark red hair is unkempt and raggedy. His eyes are black and he is always smoking a pipe.

Personality: He is a Barrister first and foremost. He believes firmly that knowledge should be universal. He has a small toy that he constantly fidgets with.

History: He was born the only child of a wealthy merchant. Like his mother and his sister before him, after school he went straight into learning to become a Barrister. He has been a successful dealer in antiques buying low and selling high.

Motivation: Balancing his hectic life and new Barrister responsibilities is difficult.

Ideals: Entrepeneur. Flaws: Ugly, Addict. Bonds: Poor, Job. Occupation: Barrister

Voice: Sensual and smooth

Attributes [hide]

Ahrim Cacophony, Male Tiefling Expert 8
Medium (5'1") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 22 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 8 (-1)12 (+1) 14 (+2)19 (+4)
Skills Acrobatics +5, Arcana +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +4

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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