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NPC Generator

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Advanced [show]


Ghesh Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses like a well dressed Server does. His crest is short and red. His gold unseeing eyes seem to look past you.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the east to a Server, Ghesh learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Impeccable, Joker. Flaws: Disease. Bonds: Job, Immigrant. Occupation: Server

Voice: Booming voice

Attributes [hide]

Ghesh Bhenkumbyrznaax, Male Dragonborn Monk 5
Medium (6'4") Dragonborn, Lawful Good (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)11 (+0) 16 (+3)13 (+1)
Skills Animal Handling +6, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 4000 sp.


Social Check DCs


Naill Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears just a black suit. His red hair is smooth and relatively long. His eyes are amber.

Personality: Naill hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has had some formal painting training, and achieved minor success. He has worked as a Spice Merchant like his father before him.

Motivation: Wants his loneliness to end; and he has a crush on the local mortician

Ideals: Artistic, Extrovert. Bonds: Rich, Job, Has a crush. Occupation: Spice Merchant

Voice: Old thin voice

Attributes [hide]

Naill Qualanthri, Male Elf Rogue 4
Medium (4'9") Elf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)18 (+4) 15 (+2)12 (+1)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 12
Languages Common, Elven, Infernal, Goblin, Ignan, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Drifting In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears white painted combat armor at almost all times. He wears a small hat to cover his moderate length white fur. He wears large thick round spectacles.

Personality: His tongue was cut out and he uses sign language. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Drifting was born the youngest of three triplets. A freak accident while working with his Layabout mother left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Optimist. Flaws: Disease. Bonds: Family, Immigrant. Occupation: Farmer

Voice: Sounds elderly

Attributes [hide]

Drifting In the Wind, Male Tabaxi Warrior 10
Medium (5'7") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 54 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)9 (-1) 9 (-1)12 (+1)
Skills Deception +5, Insight +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1600 gp. Onyx (30 gp). Violet garnet (1100 gp). Rose (30 gp). Brown diamond (5000 gp). Tourmaline (80 gp). Star rose quartz (30 gp).


Social Check DCs


Donaar Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a white vest and prefers black and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His crest, while still mostly scarlet, has prominent grey streaks. His red eyes have a joyful gleam in them most of the time.

Personality: He has always had a great fascination with Dragonborn culture. He is a ruthless business man, a trait he acquired from his father.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A strong sense of loyalty to Dragonborn people.

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Racist, Antagonistic. Occupation: Body Guard

Voice: Loud with bravado

Attributes [hide]

Donaar Jharthraxyn, Male Dragonborn Commoner 6
Medium (6'4") Dragonborn, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)9 (-1) 14 (+2)19 (+4)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 900 gp. Deep blue spinel (500 gp). Blue quartz (7 gp). Brown-green garnet (70 gp).


Social Check DCs


Manfred Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: This man tends to wear a black poncho over his likewise colored trousers and shirt, and sports empty pouches on his belt. He has a long white beard with little hanging trinkets. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with finding treasure.

History: Born to a poor family in the city he treasured whatever gifts he got. His arcane abilities were realized during a raid on his village. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Joker, Gifted. Bonds: Attractive, Adventurer, Poor. Occupation: Stableman

Voice: Rolls R's

Attributes [hide]

Manfred Floshem, Male Half-Elf Commoner 5
Medium (5'11") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 13 (+1)11 (+0) 10 (+0)18 (+4)
Skills Acrobatics +2, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +3

Possessions: 200 gp. Eye agate (10 gp). Azurite (10 gp). Rhodochrosite (10 gp).


Social Check DCs

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