Tûgog Windsor, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a green vest and prefers red and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his black hair up in a very large beehive style do. His violet eyes peer out from beneath his Stetson green hat.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is obsessed with a lost civilization.
History: Sold as a small child to a necromancer, Tûgog was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Adventurer, Mentor. Occupation: Merchant
Voice: Scottish accent
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Good (CR 17)
Armor Class 13
Hit Points 149 (17d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 17 (+3) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven, Gnoll
Attacks Melee +9 / 5d4+3, Ranged +9 / 5d4+3, Grapple +8
Possessions: 3000 gp. Silver comb with moonstones (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Gold and topaz bottle stopper cork (700 gp). Brass mug with jade inlays (300 gp). Solid gold idol (300 gp). Brass mug with jade inlays (300 gp). Sapphire pendant on gold chain (1100 gp). Solid gold idol (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). Jeweled gold crown (6000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Gold and topaz bottle stopper cork (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). Sapphire pendant on gold chain (1100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). Large well-done wool tapestry (300 gp). Old masterpiece painting (1400 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Jeweled gold crown (6000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp).
Ar-Kaius Winterbourne, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a blue wide-brimmed hat and blue clothes. His hair is red and very short. His face is covered beneath a completely black helmet.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Around other people he will do his best to conceal his emotions and appear jolly.
History: Ar-Kaius was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Architect like his father before him.
Motivation: To find somewhere to settle down; and to be a locksmith again
Flaws: Secretive, Shy, Mundane. Bonds: Job. Occupation: Architect
Voice: Whispers
Attributes [hide]
Medium (6'0") Half-Orc, True Neutral (CR 2)
Armor Class 9
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 8 (-1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Aquan, Draconic, Gnome
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Hupe Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: Standing 2'11", this man wears light armors faded through time and improper care. With a patchy white beard and wild white hair. His face is scarred and worn.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Hupe was left his father's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Flaws: Ugly, Antagonistic, Shy. Bonds: Military. Occupation: Ploughman
Voice: Italian accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: Aquamarine (800 gp). Black pearl (800 gp). Iolite (50 gp).
Aura Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft black waves gently in the breeze. His brown fur is smooth and relatively long. His hazel eyes lackadaisically let the world flow into them.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Aura was born the youngest of three triplets. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Animal Trainer and was forced into it by his family; and to unite with his sister
Ideals: Joker, Logical, Gifted. Bonds: Rich, Family. Occupation: Animal Trainer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Solid gold idol (300 gp).
Malmûg Spaulding, Male Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a tan shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them, and a wedding ring on his right hand. He has no hair. He is baby faced.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is lazy and tries to find solutions quickly.
History: Born to a pair of adventurers, Malmûg grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Flaws: Ugly, Secretive, Lazy. Bonds: In love, Adventurer. Occupation: Unemployed
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 4)
Armor Class 10
Hit Points 17 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Draconic, Goblin, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 pp.
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Their contribution stands as a beacon of hope for all adventurers!
