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Advanced [show]


Alberich Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a long, grey cloak. He wears a feathered hat to cover his moderate length black hair. His skin is flawless and his amber eyes scan people very quickly.

Personality: He loves telling others what to do and how they should feel about things. He takes great joy in being the best Bricklayer in town.

History: Gifted from a young age, Alberich studied abroad. After coming to the age of reason, Alberich took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: He seems to be bored by most things; and money/treasure

Ideals: Opinionated, Gifted. Flaws: Mundane. Bonds: Attractive, Job, Rich. Occupation: Bricklayer

Voice: Jamaican accent

Attributes [hide]

Alberich Fallack, Male Dwarf Cleric 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)16 (+3) 12 (+1)16 (+3)
Skills Persuasion +5, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Infernal, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 70 gp. 1 Breastplate.


Social Check DCs


Qemuel Victory, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a blue shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His silver hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily eccentric. He also has developed a complete distrust of the Apothecary profession.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He is untrained/undisciplined, which makes him dangerous.

Motivation: Further expansion of business.

Flaws: Insane. Bonds: Immigrant, Attractive, Job, Religious. Occupation: Gardener

Voice: Dark and ominous

Attributes [hide]

Qemuel Victory, Male Tiefling Fighter 8
Medium (6'5") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 67 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)14 (+2) 14 (+2)18 (+4)
Skills Deception +7, Persuasion +7
Senses Passive Perception 12
Languages Common, Giant, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: Malachite (11 gp). Zircon (40 gp). Star ruby (800 gp). Rock crystal (40 gp).


Social Check DCs


Ugol Kelsey, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears baggy tan pantaloons and a black scarf. He is bristling with hidden weapons, mostly daggers and halberds. He has a small bristly mustache and wavy silver hair. He has hazel eyes and a tan hat with a black feather.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also is a firm believer in the manly ideal.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mason arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has money and likes to spend it

Flaws: Selfish, Impulsive. Bonds: Criminal record, Rich, Adventurer. Occupation: Mason

Voice: Booming voice

Attributes [hide]

Ugol Kelsey, Male Half-Orc Paladin 4
Medium (6'2") Half-Orc, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)9 (-1) 13 (+1)13 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 36000 sp. Eye agate (16 gp).


Social Check DCs


Ratlûg Thorpe, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'0" and muscular, this southern man wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt. His brown hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are gray.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born at the edge of vast desert. He found a children's book about a Half-Orc Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Athletic, Artistic. Flaws: Impulsive. Bonds: Nature, Adventurer. Occupation: Brewer

Voice: Cold and demanding tone

Attributes [hide]

Ratlûg Thorpe, Male Half-Orc Warrior 1
Medium (6'0") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)9 (-1) 18 (+4)8 (-1)
Skills Insight +6, Religion +1
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 1000 cp. Azurite (10 gp). 1 Masterwork Musical instrument.


Social Check DCs


Hubert Yorke, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in an above average manner. He has done his best to style his red hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was raised in a desert tribe. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Flaws: Shy. Bonds: Attractive, Immigrant, Criminal record, Nature. Occupation: Brewer

Voice: Rolls R's

Attributes [hide]

Hubert Yorke, Male Human Wizard 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)12 (+1) 16 (+3)12 (+1)
Skills Acrobatics +1, Nature +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 3000 cp. 3 Antitoxin.


Social Check DCs

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