Folgûm Yardley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a yellow collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt, and he perpetually has his warhammer ready. He wears a Stetson hat to hide his balding. His eyes are likewise gray. His teeth are white and perfect.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: When he was but 4 years old his parents immigrated from the south. A few years later when the west was not economically sound they moved to his current location. He now mingles about in high society.
Motivation: To reunite with his absent mother.
Ideals: Fighting. Bonds: Attractive, Family, Rich, Immigrant. Occupation: Sailor
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 400 sp. Onyx (50 gp). Chrysoprase (50 gp). Brown-green garnet (50 gp).
Thamior Teinithra, Male Elf [Permalink]
Personal [hide]
Description: This light-skinned male prefers to wear black pants and tee shirts. He is tall, broad shouldered and powerfully built. His hair is short and blonde. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is fixated on the number 14. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He can't help but pocket interesting objects he comes across
History: He was born to a pair of big game hunters, but was frequently ill as a child. Thamior liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is a bit of a kleptomaniac; and he is not mentally stable, and does not behave rationally
Flaws: Insomniac, Insane, Disease. Bonds: Criminal record, Nature. Occupation: Navigator
Voice: Posh accent
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 300 gp.
Lance Stanley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a weathered and beat up set of banded mail beneath an oversized grey coat. His tied-back hair is red. His blue eyes lackadaisically let the world flow into them.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He takes great joy in being the best Mortician in town.
History: Lance was raised in a hard working conservative environment. Cursed with unlife at a very young age, Lance has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To be a Architect again; and he is unsatisfied with his job
Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Job. Occupation: Mortician
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Auran, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Fargas Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a slight overbite and is overall scrawny. His brown hair is lengthy and is close to two feet long. His amber eyes are passionate and lively.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Fargas hails from a village terrorized by orcs. A gifted student he started as a Body Guard, but he got bored and became a Banker. He now owns his own business.
Motivation: Further expansion of business; and money/treasure
Ideals: Justice, Logical. Bonds: Rich, Enemies, Job. Occupation: Banker
Voice: Loud with bravado
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 2)
Armor Class 15
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 340 gp.
Elaim Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He wears a deerstalker hat to hide his balding. He wears round tiny glasses practically rammed into his face.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. Cursed with unlife at a very young age, Elaim has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Many gnolls want him driven away.
Flaws: Hedonist, Disease. Bonds: Enemies, Religious. Occupation: Tanner
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 80 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 1000 gp. Blue quartz (15 gp). Alexandrite (1500 gp). Obsidian (15 gp). Obsidian (15 gp). Chalcedony (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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