Shaká Ansley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a white costume with the symbols of his god on his torso. He has a long golden beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.
Personality: He has a massive crush on the younger sibling of the Knight who has hired him part-time. He receives visions of the future at random moments
History: Shaká was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. Shaká abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Athletic, Gifted. Bonds: Has a crush, Poor, Adventurer. Occupation: Knight
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Good (CR 8)
Armor Class 12
Hit Points 25 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 7000 sp. Old masterpiece painting (1400 gp). Silver chalice with lapis lazuli gems (60 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). A delicate silver chain set with a tourmaline (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bolg Denholm, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his hand crossbow. He wears his chestnut hair up. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is fixated on the number 55. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born in the south. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.
Motivation: He'd like to take his coworkers down a peg; and he is not mentally stable, and does not behave rationally
Ideals: Joker. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Tailor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Evil (CR 13)
Armor Class 10
Hit Points 57 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Draconic, Gnoll
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: 2000 gp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Old masterpiece painting (1900 gp). Carved bone or ivory statuette (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gimgen Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of warhammers on his belt, each one with a topaz on the hilt. He has shaved his head bald. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He never swears and excessively uses polite adverbs when speaking. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born a particularly ugly child, much to the horror of his parents. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Fighting, Optimist. Flaws: Fearful, Ugly. Bonds: Rich. Occupation: Map Maker
Voice: Sore throat, cough
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 8)
Armor Class 14
Hit Points 56 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 18 (+4) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Aldous Everleigh, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His black hair is thinning but still full. He wears crescent spectacles with a black brim.
Personality: Stoic and calm, he prefers to meditate than take action. He is a ruthless business man, a trait he acquired from his mother.
History: He is the product a well kept family trust fund and as such has never really known need. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and money/treasure
Ideals: Disciplined, Entrepeneur, Logical. Flaws: Ugly. Bonds: Rich. Occupation: Masseuse
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10 pp. Amber (50 gp).
Sethrekar Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: This man has a large green mantle and cape that has been intricately interwoven into his white robe. He is muscular with a powerful set of arms. He keeps his green crest in a flapper bob. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is witty, but his monotone delivery comes off as unnerving He works hard and plays hard.
History: He was raised in a island tribe. There was a wharf not far from home where he often wandered off to fish. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Regain custody of his daughter; and a need for knowledge about a nearby landmark
Ideals: Joker. Flaws: Hedonist. Bonds: Nature, Adventurer, Family. Occupation: Mason
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 11 (+0) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Draconic
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. 1 Masterwork Common Ranged Weapon.
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