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Advanced [show]


Sun On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'9" and muscular, this northern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His fur is yellow, silky, and of moderate length. He has gleaming, smiling hazel eyes.

Personality: He has a massive crush on the younger sibling of the Farmer who has hired him part-time. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a pair of adventurers, Sun grew up listening to his mother's many stories. He was taken from his home at a very young age. He has dedicated himself to building a better trade route.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Athletic. Bonds: Adventurer, Attractive, Has a crush, Slave. Occupation: Farmer

Voice: Pronounces O like U

Attributes [hide]

Sun On the Water, Male Tabaxi Monk 10
Medium (6'9") Tabaxi, Neutral Good (CR 10)
Armor Class 14
Hit Points 86 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 18 (+4)10 (+0) 17 (+3)11 (+0)
Skills Perception +7, Stealth +8
Senses Passive Perception 18
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 700 gp.


Social Check DCs


Percival Spaulding, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a tight fitting tan shirt and pants. He wears a broad hat to cover his moderate length silver hair. His green eyes have a joyful gleam in them most of the time.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born several months after his mother was called into army service. A gifted student he started as a Architect, but he got bored and became a Performer. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it.

Ideals: Philantrophist. Bonds: Attractive, Job, Military, Enemies. Occupation: Performer

Voice: Timid voice

Attributes [hide]

Percival Spaulding, Male Human Adept 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)11 (+0) 12 (+1)12 (+1)
Skills Arcana +2, Athletics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 500 sp. Gold dragon comb with red garnet eye (400 gp). Large well-done wool tapestry (400 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp).


Social Check DCs


Serpent Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black fur is lengthy. He is very pretty but has cold, dead eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He pushes his goals aggressively. He is also a coward if confronted.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is compelled to act according to his religious beliefs

Flaws: Disease, Fearful. Bonds: Attractive, Religious, Enemies. Occupation: Tanner

Voice: Pronounces difficult words wrong

Attributes [hide]

Serpent Treat, Male Tabaxi Expert 4
Medium (6'1") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)10 (+0) 9 (-1)17 (+3)
Skills Athletics +5, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5

Possessions: 500 gp. Freshwater pearl (11 gp). Azurite (11 gp). Malachite (11 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Bertram Morley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a pair of adventurers, Bertram grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his old friends; and to reunite with his absent mother

Ideals: Joker. Bonds: Military, Adventurer, Rich, Family. Occupation: Barber

Voice: Indian accent

Attributes [hide]

Bertram Morley, Male Human Ranger 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)15 (+2) 17 (+3)10 (+0)
Skills Athletics +3, History +4
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40 pp.


Social Check DCs


Purban Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man very much looks the part of a Locksmith and is in decent physical shape. His red hair, when down, is lengthy. He wears a mask on his face.

Personality: He is mildly Halfling supremacist, though he does not identify as such. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has set out to sabotage the competition.

Motivation: His relatives are trying to arrange a marriage; and he is compelled to act according to his religious beliefs

Flaws: Racist, Forgetful. Bonds: Job, Religious, Family. Occupation: Locksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Purban Swiftwhistle, Male Halfling Warrior 6
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 54 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)12 (+1) 13 (+1)13 (+1)
Skills Arcana +4, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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