Anthony Gresham, Male Human [Permalink]
Personal [hide]
Description: This man wears a robe, a symbol of his god around his neck, and a hand crossbow on his belt, and sports empty pouches on his belt. He wears his hair in dreadlocks. His green eyes are passionate and lively.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: Regain custody of his daughter; and to unite with his brother
Ideals: Fighting, Disciplined, Justice. Flaws: Antagonistic. Bonds: Family. Occupation: Carpenter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 20 pp. Red garnet (90 gp).
Kite Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses well, wearing grey shirts, loose pants, and blazers most of the time. His beige fur, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Kite was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Butcher. He ran away from his former home and has been making his living as a Butcher for the past few years.
Motivation: Sabotage a competitor; and to be a performer again
Ideals: Joker. Flaws: Insomniac, Cynical. Bonds: Attractive, Job. Occupation: Butcher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 13 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 400 sp. 1 Masterwork Common Ranged Weapon.
Robert Royal, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He carries with him a set of shields on his belt, each one with a topaz on the hilt. His hair is red and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: He has always had a great fascination with Human culture. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down.
Ideals: Fighting, Joker. Flaws: Racist, Mundane. Bonds: Attractive. Occupation: Knight
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 44 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 2000 gp. Amber (110 gp). Tiger eye turquoise (10 gp). Chalcedony (30 gp). Fiery yellow corundum (800 gp). Violet garnet (1200 gp). Rich purple corundum (800 gp). Rhodochrosite (10 gp). 1 Minor magic item. 1 Minor magic item.
Tomi Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is well dressed, constantly wearing a grey suit, green shirt, and grey tie. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are gray and beady.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He believes the world needs to unite to get rid of gnolls once and for all.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Military, Rich. Occupation: Barber
Voice: Hollow voice
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
Possessions: 180 gp.
William Altham, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he likes to wear brown tank tops with black pants. With a patchy brown beard and wild brown hair. He wears large thick round spectacles.
Personality: A skeptical and narcissistic man, William's first love is himself. His second love is also himself. He is lazy, self-centered, vain, and jealous.
History: The child of a Brewer, who enjoyed hunting, William was taken on many hunting expeditions. Cursed with lycanthropy at a very young age, William has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Find a way to reverse the transformation of his brother; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Selfish, Disease. Bonds: Nature, Family. Occupation: Painter
Voice: Squeaky
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 6000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
