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Advanced [show]


Nalral Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His moppish brown hair is in a traditional bowl cut. He has several tiny amber earrings on each ear.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He believes the world needs to unite to get rid of brigands once and for all.

History: Nalral hails from a village terrorized by brigands. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Cartwright soon after.

Motivation: A deep hatred of brigands; and money/treasure

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Enemies, Job. Occupation: Cartwright

Voice: Posh accent

Attributes [hide]

Nalral Loderr, Male Dwarf Bard 1
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)17 (+3) 14 (+2)13 (+1)
Skills Acrobatics +2, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon, Ignan, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: A roughly beaten golden orb (120 gp).


Social Check DCs


Rolf Devore, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a green costume with the symbols of strength on his torso. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a skull on it. He has moderate length brown hair. He has gray eyes.

Personality: His tongue was cut out and he uses sign language. He plays an instrument quite well.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He is terrified, and will act out of fear; and he's attracted to the pc

Ideals: Artistic. Flaws: Disease, Fearful. Bonds: Nature, Has a crush. Occupation: Tailor

Voice: Pirate accent

Attributes [hide]

Rolf Devore, Male Half-Elf Bard 5
Medium (5'4") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)10 (+0) 17 (+3)17 (+3)
Skills History +3, Intimidation +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 60 pp. Rhodochrosite (11 gp). Amethyst (110 gp).


Social Check DCs


Aldous Harlan, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His tied-back hair is brown. He wears large thick round spectacles.

Personality: Aldous is depressed about a lot of things. He tends to be a nihilist. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His first spouse was a Roofer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has built up a small fortune and can afford his own way.

Motivation: To clean up the streets; and he loathes his own lifestyle

Flaws: Depressed, Mundane. Bonds: Family, Rich, Guardian. Occupation: Tanner

Voice: Timid voice

Attributes [hide]

Aldous Harlan, Male Human Wizard 1
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)15 (+2) 12 (+1)10 (+0)
Skills Medicine +3, Performance +2
Senses Passive Perception 11
Languages Common, Aquan, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 100 sp.


Social Check DCs


Boddynock Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of strength on his torso. He carries with him a set of scythes, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has a long chestnut beard with little hanging trinkets. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not believe in violence as a means to an end. He is a dedicated Spy but believes his peers are too gung-ho.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Boddynock has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Pacifist. Flaws: Ugly, Antagonistic, Disease. Occupation: Spy

Voice: High pitched, excited

Attributes [hide]

Boddynock Gimlen, Male Gnome Bard 11
Small (3'2") Gnome, Neutral Evil (CR 11)
Armor Class 12
Hit Points 88 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 19 (+4)12 (+1) 12 (+1)11 (+0)
Skills Athletics +2, Investigation +5
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +2 / 3d8-2, Ranged +5 / 3d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: Moss agate (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Redfield, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a hunchback. He sports a flattop hair cut. His violet eyes dart from person to person to random spaces in the air.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with a lost civilization.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Herbalist

Voice: Uses lots of figures of speech

Attributes [hide]

William Redfield, Male Human Aristocrat 8
Medium (6'5") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 59 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)12 (+1) 15 (+2)13 (+1)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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