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Valafar Madness, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man dresses in pastel turtlenecks beneath a white coat with brown slacks. His clothes are grease stained in places. His hair, while still mostly white, has prominent grey streaks. His eyes are white and he is always smoking a pipe.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a minor phobia of water and hates getting wet.

History: He was born the only child of a wealthy merchant. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the north, certain he would find work there.

Motivation: He feels threatened by others.

Ideals: Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Poor, Immigrant. Occupation: Miller

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Valafar Madness, Male Tiefling Paladin 8
Medium (5'2") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 51 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)13 (+1) 18 (+4)15 (+2)
Skills Acrobatics +5, Performance +5
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 1500 gp. Violet garnet (500 gp).


Social Check DCs


Robert Whitby, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears dark leathers with embroidery. His whole body is exceptionally muscular. His blonde hair is long and unkept. His blue eyes peer out from beneath his broad tan hat.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Robert took refuge in the old dungeon and found the beat up longsword and armor he uses now. He left for the east, certain he would find work there.

Motivation: Marry his brother to traveling adventurers; and to reunite with his absent mother

Ideals: Justice. Flaws: Ugly. Bonds: Immigrant, Family, Nature. Occupation: Unemployed

Voice: Creaky witch voice

Attributes [hide]

Robert Whitby, Male Human Aristocrat 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)15 (+2) 13 (+1)16 (+3)
Skills Athletics +3, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3

Possessions: 60 gp.


Social Check DCs


Torinn Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His scarlet crest is heavily combed to the left. He has gleaming, smiling gold eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He plays an instrument quite well.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Actor. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His religion dominates his actions.

Ideals: Artistic. Flaws: Selfish. Bonds: Rich, Religious, Job. Occupation: Actor

Voice: Dutch accent

Attributes [hide]

Torinn Baharoosh, Male Dragonborn Rogue 4
Medium (6'6") Dragonborn, Lawful Evil (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)15 (+2) 15 (+2)16 (+3)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Aquan, Infernal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Randal Reid, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a black tunic with green highlights, and long red pants that bunch up around his shoes. He has blonde hair. He has a dull look in his green eyes.

Personality: He is overprotective of those who hire his services. He feeds upon the attention of others.

History: His father raised him in a mountain cabin. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage

Bonds: Guardian, Attractive, Nature, Military, Family. Occupation: Dyer

Voice: Gruff and masculine

Attributes [hide]

Randal Reid, Male Human Bard 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 42 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)9 (-1) 14 (+2)15 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fonkin Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has done his best to style his blonde hair to look like a famous performer. His eyes are likewise amber.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born at the edge of vast forest. Fonkin was born on a far southern forest where he grew up under the tutelage of his father, an expert Seamstress. He left for the south, certain he would find work there.

Motivation: Wants to have a good time and be beloved; and to protect his home

Ideals: Optimist, Opinionated. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Seamstress

Voice: Raspy

Attributes [hide]

Fonkin Maekkelferce, Male Gnome Fighter 11
Small (3'6") Gnome, Neutral Evil (CR 11)
Armor Class 13
Hit Points 73 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)12 (+1) 13 (+1)12 (+1)
Skills Arcana +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Auran
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1400 gp. Hematite (8 gp). Onyx (40 gp). Star rose quartz (40 gp).


Social Check DCs

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