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NPC Generator

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Advanced [show]


Enialis Iathrana, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses like a well dressed Spice Merchant does. With a patchy white beard and wild white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to make people angry or surprised. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Enialis was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gifted student he started as a Laborer, but he got bored and became a Spice Merchant. He has worked as a Spice Merchant like his mother before him.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Flaws: Insomniac, Antagonistic. Bonds: Job, Family, Poor. Occupation: Spice Merchant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Enialis Iathrana, Male Elf Aristocrat 5
Medium (4'9") Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)10 (+0) 12 (+1)11 (+0)
Skills Athletics +5, Investigation +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3

Possessions: 800 gp. Freshwater pearl (14 gp). Malachite (14 gp). 1 Minor magic item.


Social Check DCs


Hamil Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear flannel. His red hair has been sun bleached extensively. His thin eyebrows rest above his beady hazel eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not believe in violence as a means to an end. He is a dedicated Mercenary but believes his peers are too gung-ho.

History: A powerful necromancer made him what he is. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and his religion dominates his actions

Ideals: Joker, Pacifist. Flaws: Ugly. Bonds: Mentor, Nature. Occupation: Mercenary

Voice: Boston accent

Attributes [hide]

Hamil Whispermouse, Male Halfling Commoner 6
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 21 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)14 (+2) 11 (+0)9 (-1)
Skills Performance +2
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Elven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 900 gp. Citrine (30 gp). Rose (30 gp). Star ruby (500 gp). Peridot (30 gp). 1 Minor magic item.


Social Check DCs


Gruk Brandon, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear grey clothing when he does not wear armor. His brown hair is cut short with large spiked bangs in the front. His violet eyes are passionate and lively.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is afraid of women and trembles around them

History: Born in the east to a Barber, Gruk learned a great deal about his mother's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Balancing his hectic life and new Barber responsibilities is difficult.

Ideals: Philantrophist. Flaws: Shy. Bonds: Job, Criminal record. Occupation: Barber

Voice: Speaks with lips pursed

Attributes [hide]

Gruk Brandon, Male Half-Orc Wizard 1
Medium (6'6") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)15 (+2) 12 (+1)12 (+1)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc, Infernal, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 120 gp. Sard (40 gp).


Social Check DCs


Alexandre Huckabee, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a robe, a symbol of the sun god around his neck, and a nunchaku on his belt. His red hair, when down, is lengthy. He wears a mask on his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born on a small isolated farm. Like his father and his sister before him, after school he went straight into learning to become a Bellfounder. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Joker. Bonds: Military, Nature, Job. Occupation: Bellfounder

Voice: Speaks with back of mouth

Attributes [hide]

Alexandre Huckabee, Male Human Fighter 6
Medium (6'4") Human, Lawful Evil (CR 6)
Armor Class 11
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)9 (-1) 12 (+1)9 (-1)
Skills History +2, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 40000 cp.


Social Check DCs


Ahrim Calm, Male Tiefling [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft brown waves gently in the breeze, and carries halberds. His red hair is smooth and relatively long. His half smiles and gold eyes are beguiling and draw you in.

Personality: A skeptical and narcissistic man, Ahrim's first love is himself. His second love is also himself. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: Nothing but the best is good enough for him; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable. Bonds: Rich, Attractive, Military. Occupation: Fisher

Voice: Stutters

Attributes [hide]

Ahrim Calm, Male Tiefling Expert 5
Medium (5'10") Tiefling, True Neutral (CR 5)
Armor Class 13
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)17 (+3) 12 (+1)11 (+0)
Skills Arcana +6, Persuasion +3
Senses Passive Perception 11
Languages Common, Goblin, Celestial, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 30000 cp. 1 Half-Plate. 1 Banded mail. 1 Banded mail. 1 Masterwork Light wooden shield.


Social Check DCs

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