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Advanced [show]


Everard Clive, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a white shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the east his family was never financially stable. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Insane. Bonds: Poor, Enemies, Adventurer. Occupation: Cartwright

Voice: Gruff and masculine

Attributes [hide]

Everard Clive, Male Human Rogue 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 16 (+3)15 (+2)
Skills Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Raam Verity, Male Tiefling [Permalink]

Personal [hide]

Description: A 5'5" northern man, he wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars. His chestnut hair is kept up in a ponytail inside a small hat. He tend to wears goggles to shield his eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: The child of a Fletcher, who enjoyed hunting, Raam was taken on many hunting expeditions. Raam liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Disciplined. Flaws: Impulsive, Disease. Bonds: Nature, Adventurer. Occupation: Mayor

Voice: Breathy voice

Attributes [hide]

Raam Verity, Male Tiefling Aristocrat 14
Medium (5'5") Tiefling, Lawful Neutral (CR 14)
Armor Class 10
Hit Points 85 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)13 (+1) 11 (+0)21 (+5)
Skills Animal Handling +5, Arcana +6
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2

Possessions: 600 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tricking Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries with him a set of glaives, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His long brown fur is drawn into a two foot long braid. His eyes, though not visible through his cowl, are hazel.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is harsh and unforgiving.

History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he loathes his own lifestyle

Ideals: Fighting. Flaws: Shy, Antagonistic, Depressed. Bonds: Rich. Occupation: Armorer

Voice: Jamaican accent

Attributes [hide]

Tricking Of Storm, Male Tabaxi Ranger 3
Medium (5'2") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 15 (+2)13 (+1) 11 (+0)17 (+3)
Skills Arcana +3, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp.


Social Check DCs


Oblar Cherrycheeks, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a perfectly clean shirt and pair of pants. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of western immigrants he idolized his father. He dropped out of school before completing his studies. He left for the west, certain he would find work there.

Motivation: To share knowledge with the world.

Ideals: Gifted, Logical. Flaws: Insomniac, Shy. Bonds: Attractive, Immigrant. Occupation: Fletcher

Voice: Voice breaks

Attributes [hide]

Oblar Cherrycheeks, Male Halfling Barbarian 3
Small (2'10") Halfling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 33 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)13 (+1) 12 (+1)17 (+3)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Marbas Strength, Male Tiefling [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a tan and blue robe with the hood down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His hair is brown and curly. He wears large thick round spectacles.

Personality: He is fixated on the number 53. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised in a white middle class family as the only child. Marbas was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Marbas decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: Wants his loneliness to end; and a rival would like him out of the picture

Flaws: Insane, Forgetful, Mundane. Bonds: Criminal record, Has a crush. Occupation: Armorer

Voice: German accent

Attributes [hide]

Marbas Strength, Male Tiefling Rogue 4
Medium (6'2") Tiefling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)11 (+0) 18 (+4)13 (+1)
Skills Acrobatics +5, Medicine +6
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +6

Possessions: 40000 sp.


Social Check DCs

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