Norûk Riley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man dresses in collared shirts and wears a proper scarf over his head, and sports empty pouches on his belt. He has a very tight haircut. His fierce hazel eyes like to dwell on things.
Personality: He is overprotective of those who hire his services. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Regain custody of his son; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted, Justice, Fighting. Bonds: Guardian, Family. Occupation: Barrister
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 49 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 16 (+3) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 600 gp. Chalcedony (60 gp). Blue diamond (2000 gp).
Gennal Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears skinny pants and wears a blue and green robe with the hood down. He has a chestnut handlebar mustache and slicked back chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is an amazing painter.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He has a rivalry with the Church that dominates his actions; and to find somewhere to settle down
Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Rich, Religious. Occupation: Glassblower
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 13)
Armor Class 14
Hit Points 79 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 5 |
Possessions: Alexandrite (200 gp).
Lamlûg Clifton, Male Half-Orc [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His long brown hair reaches down to his waist. His eyes are hazel and catlike.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Half-Orc Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his absent mother; and to unite with his sister
Flaws: Depressed. Bonds: Has a crush, Rich, Adventurer, Family. Occupation: Miller
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 41000 sp. Solid gold idol (1200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).
Theriatis Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears silk and lounges about seductively. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise gray.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Being a Sellsword kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Joker. Flaws: Insane. Bonds: Attractive, Criminal record, Immigrant. Occupation: Sellsword
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 22 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 8000 sp. 1 Minor magic item.
Dalgal Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes peer out from beneath his wide-brimmed black hat.
Personality: He snorts whenever he laughs or is feeling confident. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Dalgal lived on a farm with his father, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Seamstress for the past few years.
Motivation: He is unsatisfied with his job; and he wants random interesting trinkets and junk, hates to throw anything away
Flaws: Antagonistic, Greedy. Bonds: Family, Job. Occupation: Seamstress
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 40 pp. Jet (40 gp). Sardonyx (30 gp). Tourmaline (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
