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Advanced [show]


Dynamic Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His orange fur is matted, messy, and big. He wears crescent spectacles with a black brim.

Personality: Dynamic hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: From birth he was tutored by a cruel and relentless mentor. His mother took him hunting and taught him how to get in the mind of other creatures. He used his abilities to travel the world and help people.

Motivation: To prove his worth to the world.

Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Mentor, Nature. Occupation: Healer

Voice: Speaks with squeezed throat

Attributes [hide]

Dynamic Moon, Male Tabaxi Commoner 7
Medium (5'4") Tabaxi, Neutral Good (CR 7)
Armor Class 11
Hit Points 27 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)13 (+1) 13 (+1)10 (+0)
Skills Athletics +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +3

Possessions: 800 gp. Zircon (50 gp). Azurite (7 gp). Banded agate (7 gp). Rhodochrosite (7 gp).


Social Check DCs


Cressel Pursuit, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a fancy green suit. He sports a flattop hair cut. His skin is flawless and his gold eyes scan people very quickly.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a Slave Trader, his father struggled to pay the bills. A gifted student he started as a Slave Trader, but he got bored and became a Spy. He has worked as a Spy like his father before him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Flaws: Terse, Forgetful. Bonds: Attractive, Poor, Job, Enemies. Occupation: Spy

Voice: Speaks in third person

Attributes [hide]

Cressel Pursuit, Male Tiefling Bard 8
Medium (5'1") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 60 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 18 (+4)10 (+0) 13 (+1)16 (+3)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1500 gp.


Social Check DCs


Howard Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He wears a brown tunic with black highlights, and long violet pants that bunch up around his shoes. He carries with him a set of crossbows, each one with a jet on the hilt. He only wears one on his belt and the other on his back. With a patchy black beard and wild black hair. He has brown eyes.

Personality: Howard is depressed about a lot of things. He tends to be a nihilist. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Howard was raised in a hard working conservative environment. His childhood dream was to be a Shipwright, but he was a colossal failure. He has worked as a Sellsword like his mother before him.

Motivation: He is wracked by social anxiety; and an old rival family wants him found

Ideals: Fighting. Flaws: Depressed, Fearful. Bonds: Job, Family. Occupation: Sellsword

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Howard Hogcollar, Male Halfling Monk 6
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 37 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)14 (+2) 11 (+0)15 (+2)
Skills Investigation +5, Performance +5
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Aquan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 3000 sp. Chalcedony (20 gp). Violet garnet (1200 gp). Black pearl (1200 gp). White opal (400 gp).


Social Check DCs


Cory Rutland, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a black shirt with thin tan vertical stripes and black pants. His black hair is matted, messy, and big. His face is covered beneath a completely black helmet.

Personality: He is fixated on the number 22. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not believe in violence as a means to an end. He is a dedicated Carter but believes his peers are too gung-ho.

History: Cory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Pacifist. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Carter

Voice: Ums and uhs a lot

Attributes [hide]

Cory Rutland, Male Human Paladin 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)16 (+3) 13 (+1)14 (+2)
Skills Religion +5, Survival +3
Senses Passive Perception 11
Languages Common, Celestial, Druidic, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 30 gp.


Social Check DCs


Fonkin Reese, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has black hair. His face is covered beneath a completely black helmet.

Personality: He acts crazy and hedonistic. He plays an instrument quite well.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. During his travels, Fonkin and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Fonkin discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Fonkin fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Wants a kiss; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Ugly, Hedonist. Occupation: Masseuse

Voice: Rolls R's

Attributes [hide]

Fonkin Reese, Male Gnome Aristocrat 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)9 (-1) 13 (+1)9 (-1)
Skills Deception +1, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Azurite (10 gp). Violet garnet (200 gp). Jasper (50 gp). 1 Minor magic item.


Social Check DCs

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