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Advanced [show]


Vlorn Underbough, Male Halfling [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with grey socks and a vest with buckled shoes. He carries a battered bastard sword and tarnished rapier as well. He wears his black hair up. His eyes are blue and he is always smoking a pipe.

Personality: He dislikes all the random violence that takes place in the south. He has a minor phobia of water and hates getting wet.

History: Born in the south to a Tanner, Vlorn learned a great deal about his mother's area of expertise. Vlorn was born on a far southern island where he grew up under the tutelage of his mother, an expert Tanner. He became a Tanner soon after.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Pacifist. Flaws: Fearful. Bonds: Job, Immigrant. Occupation: Tanner

Voice: Sore throat, cough

Attributes [hide]

Vlorn Underbough, Male Halfling Aristocrat 6
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)18 (+4) 14 (+2)12 (+1)
Skills History +7, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Gnome, Giant, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 300 gp. Emerald (1300 gp). Red spinel (100 gp). 1 Minor magic item.


Social Check DCs


Windy Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in an above average manner. His brown fur has been sun bleached extensively. He has hazel eyes.

Personality: He can speak with the recently deceased. He is a font of random trivia from the lore and stories he has discovered

History: He was born in the south, but his parents moved at a very young age to the east. His parents enrolled him in a Aristocrat school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying sister.

Motivation: To share knowledge with the world.

Ideals: Gifted, Logical. Flaws: PTSD. Bonds: Attractive, Immigrant. Occupation: Courier

Voice: American accent

Attributes [hide]

Windy Timber, Male Tabaxi Aristocrat 1
Medium (5'1") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)12 (+1) 10 (+0)17 (+3)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Naeris Siannodel, Male Elf [Permalink]

Personal [hide]

Description: This man wears a simple brown robe with yellow stripes complete with hood. He is muscular with a powerful set of arms. He has no hair. His eyes, though not visible through his cowl, are brown.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a logical person and will generally grow upset if things defy logic and science.

History: Naeris was born the youngest of three triplets. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Philantrophist, Logical. Flaws: Ugly, Racist. Bonds: Family. Occupation: Interpreter

Voice: Hollow voice

Attributes [hide]

Naeris Siannodel, Male Elf Wizard 3
Medium (5'4") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 13 (+1)9 (-1)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp. Brass mug with jade inlays (400 gp). Black velvet mask with numerous citrines (130 gp). Silver comb with moonstones (200 gp). 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Half-Plate.


Social Check DCs


Srorthen Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: This man very much looks the part of a Ruler. He is muscular with a powerful set of arms. He keeps his long rusty crest kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Srorthen hails from a village terrorized by dire rats. Like his father and his sister before him, after school he went straight into learning to become a Ruler. He became a Ruler soon after.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Optimist, Fighting. Bonds: Job, Attractive, Enemies. Occupation: Ruler

Voice: Low rumbling, strings words together

Attributes [hide]

Srorthen Xephyrbahnor, Male Dragonborn Warlock 3
Medium (6'6") Dragonborn, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)12 (+1) 11 (+0)15 (+2)
Skills Insight +2, Stealth +1
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 400 gp.


Social Check DCs


Pikar Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a long, tan cloak. His golden hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Gifted from a young age, Pikar studied abroad. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption.

Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record. Occupation: Performer

Voice: Dark and ominous

Attributes [hide]

Pikar Hilltopple, Male Halfling Wizard 4
Small (2'11") Halfling, True Neutral (CR 4)
Armor Class 13
Hit Points 10 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)18 (+4) 18 (+4)17 (+3)
Skills Athletics +4, Nature +6
Senses Passive Perception 14
Languages Common, Halfling, Elven, Auran, Orc, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14432000000

Possessions: 43000 sp.


Social Check DCs

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