Ar-Baruk Home, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears just a yellow suit. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a long brown beard with little hanging trinkets. He has a tattooed face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new bounty hunter responsibilities is difficult
Ideals: Gifted, Joker. Flaws: Insane. Bonds: Slave, Job. Occupation: Bounty Hunter
Voice: Stutters
Attributes [hide]
Medium (5'6") Half-Orc, True Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Orc, Aquan, Auran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 700 gp. Banded agate (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ethereal Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his white fur up. He has green eyes and a brown hat with a green feather.
Personality: Overbrimming with self-confidence, Ethereal isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He is a bit of a xeno-phobe, disliking non-Tabaxis.
History: He was born in the east, but his parents moved at a very young age to the west. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the east, certain he would find work there.
Motivation: Nothing but the best is good enough for him; and tabaxi compassion
Ideals: Fighting, Impeccable. Flaws: Racist. Bonds: Attractive, Immigrant. Occupation: Servant
Voice: French accent
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 81 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 16 (+3) | 14 (+2) | 19 (+4) |
Senses Passive Perception 16
Languages Common, Terran, Ignan, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 90 pp. 1 Minor magic item.
Uraim Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his kukri. His black hair, when down, is lengthy. His amber unseeing eyes seem to look past you.
Personality: Calm and collected, he is a well trained Merchant. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Carter, but he was a colossal failure. He has worked as a Merchant like his mother before him.
Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and further expansion of business
Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Job. Occupation: Merchant
Voice: Indian accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Celestial, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 400 sp.
Frug Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. He is portly but not overly obese. He sports a long white beard, and similarly colored long hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is irascible and easily irritated. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born in the east, but his parents moved at a very young age to the north. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He's since become an addict/alcoholic.
Motivation: Wants to raise his children well; and wishes to resurrect an old love
Ideals: Opinionated. Flaws: Addict, Antagonistic. Bonds: Immigrant, In love. Occupation: Carter
Voice: Voice breaks
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 17 (+3) | 18 (+4) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Aquan, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 11000 cp.
Cory Wallace, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a long, green cloak. His golden hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He was born in a small plains village. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Nature, Enemies, Adventurer. Occupation: Map Maker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp.
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