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Advanced [show]


Moon Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses like a well dressed Fortune-teller does. His fur is cut close to his head. His hazel eyes are passionate and lively.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to loving parents in a slum to the south. He was an apprentice working in his mother's forge. He's also a talented Brewer, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult.

Ideals: Joker. Flaws: Ugly, Forgetful. Bonds: Job, Poor. Occupation: Fortune-teller

Voice: Forgets to breathe while speaking

Attributes [hide]

Moon Of World, Male Tabaxi Rogue 3
Medium (6'5") Tabaxi, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 14 (+2)14 (+2) 14 (+2)14 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 10000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theobald Dalton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. His auburn hair is greasy and uncared for. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He also has developed a complete distrust of the Marshal profession.

History: He was born the only child of a wealthy merchant. His mother was a soldier and died while he was still young. Theobald was left his mother's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and to be a marshal again

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job, Military. Occupation: Farmer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Theobald Dalton, Male Human Sorcerer 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)11 (+0) 12 (+1)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 100 gp.


Social Check DCs


Shifting Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His whole body is exceptionally muscular. He wears a colorful flower in his white fur. He has amber eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with his god.

History: Shifting was born in the east. At a young age he loved to build and create. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying sister.

Motivation: His religion dominates his actions.

Ideals: Persistence, Gifted. Bonds: Immigrant, Attractive, Religious. Occupation: Spy

Voice: Speaks fast with a slight lisp

Attributes [hide]

Shifting Of Wine, Male Tabaxi Barbarian 1
Medium (6'7") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 12 (+1)14 (+2) 15 (+2)13 (+1)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 600 sp.


Social Check DCs


Qualen Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has a long chestnut beard with little hanging trinkets. His eyes are a pleasant green.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is an amazing painter.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Qualen was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Qualen decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Depressed, Antagonistic. Bonds: Attractive, Criminal record. Occupation: Carpenter

Voice: Scratchy, weak

Attributes [hide]

Qualen Folkor, Male Gnome Expert 1
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)12 (+1) 10 (+0)8 (-1)
Skills Athletics +1, Deception +1
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 90 gp. 1 Masterwork Common Melee.


Social Check DCs


Dabbledob Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tattered old clothes. He wears a top hat to cover his moderate length white hair. He wears crescent spectacles with a black brim.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of a Marshal, who enjoyed hunting, Dabbledob was taken on many hunting expeditions. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well

Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Family, Nature. Occupation: Sellsword

Voice: Eastern European accent

Attributes [hide]

Dabbledob Garrick, Male Gnome Adept 3
Small (3'4") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)15 (+2) 14 (+2)12 (+1)
Skills Deception +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Goblin, Orc
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 300 gp. 4 Smokesticks. 7 Acid flasks. 1 Tanglefoot bags.


Social Check DCs

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