Donaar Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'8" and lanky with angular features, he is an attractive figure. He dresses like a well dressed Spy does. His black crest is still thick. He tend to wears goggles to shield his eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He misses his home and complains about the freezing weather, even in summer.
History: Donaar was born with his mother's beautiful face. Donaar was born on a far southern forest where he grew up under the tutelage of his mother, an expert Spy. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To be a Doctor again; and he is greedy
Flaws: Shy. Bonds: Job, Attractive, Immigrant, Rich. Occupation: Spy
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 220 gp. 1 Crowbar.
Oloric Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a hunchback. His black hair is kept up in a ponytail inside a wide-brimmed hat. This gray eyed westerner is not easily forgotten.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: From birth he was tutored by a cruel and relentless mentor. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Rich, Family, Mentor. Occupation: Servant
Voice: Draws out vowels
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 1800 sp.
Seebo Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, green cloak. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are blue.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He enjoys reading and quiet.
History: Seebo lived on a farm with his father, near the main road leading to a nearby town. He has had some formal singing training, and achieved minor success. By chance he met his brother recently and the two have been together since.
Motivation: He is terrified, and will act out of fear; and to unite with his brother
Ideals: Opinionated, Logical, Artistic. Flaws: Fearful. Bonds: Family. Occupation: Shipwright
Voice: Nasally tone
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 14)
Armor Class 10
Hit Points 91 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 19 (+4) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +3 / 4d6-2, Ranged +4 / 4d6-1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 |
Possessions: 2000 gp. Hematite (16 gp). Azurite (16 gp). Jasper (60 gp). Deep blue spinel (1000 gp). Carnelian (60 gp). Star rose quartz (60 gp). Citrine (60 gp). Chrysoberyl (60 gp). Pink pearl (60 gp). Azurite (16 gp). Chrysoprase (60 gp). Obsidian (16 gp). Rhodochrosite (16 gp). Moss agate (16 gp).
Kipper Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses like a well dressed Detective does. He keeps his brown hair in a pixie cut. He wears a mask on his face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He feeds upon the attention of others.
History: Kipper was born the youngest of three triplets. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a Detective soon after.
Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and to reunite with his absent mother
Ideals: Disciplined. Flaws: Insane. Bonds: Job, Attractive, Family. Occupation: Detective
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Musical instrument.
Zaffrab Dunben, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a auburn handlebar mustache and slicked back auburn hair. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is irascible and easily irritated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Zaffrab hails from a village terrorized by giants. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Map Maker job and began his own company from there.
Motivation: Sabotage a competitor; and someone believes him a fraud
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive, Enemies, Job. Occupation: Map Maker
Voice: Rolls R's
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 33 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. Iolite (70 gp). Red spinel (60 gp). 1 Masterwork Common Melee.
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