Gilbert Barclay, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel deerstalker hat and pastel clothes. His chestnut hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He believes the world needs to unite to get rid of orcs once and for all.
History: He was born in the south. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He's since become an addict/alcoholic.
Motivation: He doesn't get along with people that don't share his tastes; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Impeccable. Flaws: Insane, Addict. Bonds: Criminal record, Enemies, Immigrant. Occupation: Mercenary
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 18 (+4) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Halfling, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Deep green spinel (50 gp).
Curran Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His brown hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born in the west. He was an athlete and attended two major summer competitions. He never won. He was granted psionic powers by his dying sister.
Motivation: Wants to have a good time and be beloved; and wants to work out more often
Ideals: Optimist, Gifted, Athletic. Flaws: Ugly. Bonds: Immigrant. Occupation: Guard
Voice: American accent
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Wiggens Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is red and very short. He has a dull look in his green eyes.
Personality: He is happy with his job as a Sailor. He turns his eye from what people do, preferring to live and let live. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: He was born to loving parents in a slum to the west. A freak accident while working with his Sage mother left him crippled. He's also a talented Sage, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new sailor responsibilities is difficult
Flaws: Disease. Bonds: Attractive, Job, Enemies, Poor. Occupation: Sailor
Voice: Breathy voice
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 18 (+4) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 16000 cp. Red garnet (160 gp). Golden yellow topaz (200 gp).
Lance Kitchur, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears many layers of old clothing at all times. His moppish white hair is in a traditional bowl cut. His amber eyes peer out from beneath his top grey hat.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to a criminal king-pin and mafia family He moved out north to avoid the crime he committed. He inherited the family business which he has now maintained for 6 years.
Motivation: He is a bit of a kleptomaniac; and balancing his hectic life and new interpreter responsibilities is difficult
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Immigrant, Job, Criminal record. Occupation: Interpreter
Voice: Soft and mumbly
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 200 gp. 1 Masterwork Thieves’ tools.
Duergath Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears baggy black pantaloons and a green scarf. His whole body is exceptionally muscular. His red hair is matted, messy, and big. His fierce amber eyes like to dwell on things.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Regain custody of his son.
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Mentor. Occupation: Marshal
Voice: Old Prospector
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 18 (+4) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
