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Advanced [show]


Pelt Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears just a white suit. He has styled his black fur well, parting it to the right. His blue eyes are passionate and lively.

Personality: He can speak with the recently deceased. Pelt is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Gifted from a young age, Pelt studied abroad. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: He feels kind of lost in life; and marry his brother to traveling adventurers

Ideals: Gifted. Flaws: Depressed. Bonds: Family, Adventurer. Occupation: Sculptor

Voice: Low rumbling, strings words together

Attributes [hide]

Pelt Of Snakes, Male Tabaxi Druid 10
Medium (6'7") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 70 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 13 (+1)15 (+2) 15 (+2)11 (+0)
Skills Arcana +6, Perception +6
Senses Passive Perception 16
Languages Common, Druidic, Halfling
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14644332

Possessions: 290 pp. Malachite (9 gp). Golden pearl (120 gp). Onyx (60 gp).


Social Check DCs


Naal Woods, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is dressed in a clean tan cloak covering his clean studded leather. His hair is short and chestnut. His green eyes lackadaisically let the world flow into them.

Personality: This man loves writing and to teach people writing more than just about anything. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He served in the navy to pay for his family's outstanding loans. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult.

Ideals: Artistic. Flaws: Ugly, Secretive. Bonds: Military, Job. Occupation: Blacksmith

Voice: Hollow voice

Attributes [hide]

Naal Woods, Male Half-Elf Barbarian 4
Medium (5'9") Half-Elf, Neutral Good (CR 4)
Armor Class 13
Hit Points 31 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)13 (+1) 14 (+2)14 (+2)
Skills Intimidation +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Trym Thorpe, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. He is bristling with hidden weapons, mostly crossbows and halberds. With a patchy auburn beard and wild auburn hair. His face is covered beneath a completely black helmet.

Personality: Trym is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is lazy, self-centered, vain, and jealous.

History: He was born in the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Extrovert, Fighting. Flaws: Selfish. Bonds: Criminal record, Immigrant. Occupation: Unemployed

Voice: Old thin voice

Attributes [hide]

Trym Thorpe, Male Human Rogue 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)11 (+0) 13 (+1)15 (+2)
Skills Arcana +2, Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4

Possessions: 5000 cp.


Social Check DCs


Cairn Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and sports empty pouches on his belt. His long chestnut hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: Always inclined to offer people food he seems plenty friendly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After a long history of fighting, Cairn and his spouse have recently divorced.

Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult; and further expansion of business

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Criminal record, Job. Occupation: Herbalist

Voice: Uses sign language

Attributes [hide]

Cairn Anarchy, Male Tiefling Warlock 6
Medium (6'1") Tiefling, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)15 (+2) 14 (+2)16 (+3)
Skills Animal Handling +5, Arcana +5
Senses Passive Perception 12
Languages Common, Auran, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 700 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Baradad Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears baggy black pantaloons and a pastel scarf. His copper crest is braided into rings. His ears are large.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a logical person and will generally grow upset if things defy logic and science.

History: Baradad was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He dropped out of school before completing his studies. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Poor. Occupation: Butcher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Baradad Jerynomonis, Male Dragonborn Ranger 6
Medium (6'7") Dragonborn, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)14 (+2) 17 (+3)16 (+3)
Skills Arcana +5, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Gnome
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 100 pp. Onyx (30 gp). Black pearl (500 gp). 1 Minor magic item.


Social Check DCs

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