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Advanced [show]


Uthemar Holland, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He is wearing the road beaten gear of a warrior. His black hair has been sun bleached extensively. He wears a mask on his face.

Personality: He has always had a great fascination with Half-Elven culture. He is lazy and tries to find solutions quickly.

History: Uthemar was born the youngest of three triplets. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Racist, Lazy. Bonds: Family, Religious, Adventurer. Occupation: Architect

Voice: Breathy voice

Attributes [hide]

Uthemar Holland, Male Half-Elf Druid 4
Medium (5'7") Half-Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)15 (+2) 13 (+1)13 (+1)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Draconic, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 200 gp. Golden yellow topaz (900 gp). 1 Minor magic item.


Social Check DCs


Emerald Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, constantly wearing a grey suit, white shirt, and blue tie. He sports a flattop fur cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is almost excessively polite to everyone, even when angry. Energy wise he seems alert and responsive.

History: Born in the south his family was never financially stable. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: To settle down with his crush; and he would like to get married and retire

Ideals: Professionalism. Flaws: Shy. Bonds: Poor, Job, Has a crush. Occupation: Roofer

Voice: Laughs frequently while speaking

Attributes [hide]

Emerald Grass, Male Tabaxi Fighter 2
Medium (5'3") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 13 (+1)12 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common, Terran, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 7000 cp. 1 Crowbar.


Social Check DCs


Dagger Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His orange fur is drawn into a tight pony tail with a dagger scrunchie. He wears crescent spectacles with a black brim.

Personality: Dagger is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born at the edge of vast plains. Like his mother and his sister before him, after school he went straight into learning to become a Glassblower. He became a Glassblower soon after.

Motivation: Sabotage a competitor.

Ideals: Athletic, Extrovert. Bonds: Rich, Job, Nature. Occupation: Glassblower

Voice: Scratchy, weak

Attributes [hide]

Dagger Treat, Male Tabaxi Fighter 1
Medium (6'1") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)14 (+2) 12 (+1)13 (+1)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Abyssal, Ignan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1000 cp.


Social Check DCs


Mâku Sydney, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. He is an epitome of beauty. His silver hair is lengthy. His eyes are a pleasant blue.

Personality: Overbrimming with self-confidence, Mâku isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. Animals are drawn to him, and he is able to talk to them.

History: Born to a pair of adventurers, Mâku grew up listening to his father's many stories. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A rival would like him out of the picture; and he's looking for his big break

Ideals: Impeccable, Gifted. Bonds: Attractive, Adventurer, Criminal record. Occupation: Adventurer

Voice: Australian accent

Attributes [hide]

Mâku Sydney, Male Half-Orc Warrior 3
Medium (5'0") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)15 (+2) 13 (+1)10 (+0)
Skills Arcana +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc, Infernal, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 3 Tanglefoot bags. 3 Tanglefoot bags.


Social Check DCs


Fargrim Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'5". He wears professional attire. His brown hair is greying along the sides and has receded to reveal a widow's peak. His fierce brown eyes like to dwell on things.

Personality: He is very quiet and rarely speaks above a whisper. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born on a small isolated farm. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To get a good night's sleep.

Ideals: Justice. Flaws: Shy. Bonds: Attractive, Nature, Mentor. Occupation: Mortician

Voice: Slow speaker

Attributes [hide]

Fargrim Helcral, Male Dwarf Druid 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)11 (+0) 17 (+3)11 (+0)
Skills Intimidation +2, Investigation +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 120 gp.


Social Check DCs

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