Arumawann Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and is dressed in earthy colors with a green and brown handkerchief worn on his right side. He has chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is happy with his job as a Hunter. He turns his eye from what people do, preferring to live and let live. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born to a pair of adventurers, Arumawann grew up listening to his mother's many stories. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He then took over the family business and is one of the better Hunter for hire.
Motivation: Doesn't want to be a Hunter and was forced into it by his family.
Flaws: Shy. Bonds: Job, Adventurer, Family. Occupation: Hunter
Voice: Strong lisp
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 3)
Armor Class 15
Hit Points 28 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Orc, Ignan
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 1100 sp.
Damien Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. He has brown hair. He has a dull look in his violet eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He takes great joy in being the best Assassin in town.
History: The child of eastern immigrants he idolized his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has set out to sabotage the competition.
Motivation: He has passion for adventuring and risk.
Ideals: Optimist, Fighting. Bonds: Adventurer, Job, Immigrant. Occupation: Assassin
Voice: Smooth and feminine
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 50 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Ignan
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 900 gp. Fire opal pendant on a fine gold chain (400 gp). Large well-done wool tapestry (100 gp). An abacus with copper, silver and gold markers (120 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vassago Sympathy, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears suspenders and pastel workpants. His shirt is yellow, and he wears a heavy pastel leather apron most of the time. He is muscular with a powerful set of arms. He has wavy white hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He loves telling others what to do and how they should feel about things. He invites people to come help in his community garden.
History: Born to a pair of adventurers, Vassago grew up listening to his mother's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Opinionated, Philantrophist. Flaws: PTSD. Bonds: Attractive, Adventurer. Occupation: Unemployed
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 50 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 18 (+4) | 10 (+0) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Terran, Gnoll, Ignan, Auran
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 170 pp. Red spinel (50 gp). Bloodstone (40 gp). Golden yellow topaz (200 gp).
Tod Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a simple red robe with black stripes complete with hood. He sports a long red beard, and similarly colored long hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Aggressive, abrasive, and angry, Tod embodies much of what other species detest in the Halflings. He does not trust anyone and sleeps with one eye open.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Through the years after Tod was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Tod's father didn't care for him much, and the feeling was mutual. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Insomniac. Bonds: Attractive, In love, Religious. Occupation: Bather
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 4)
Armor Class 15
Hit Points 22 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Sylvan, Goblin
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Minor magic item.
Zook Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft green waves gently in the breeze. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has styled his chestnut hair well, parting it to the right. His face is scarred and worn.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. A true patriot, Zook would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Sold as a small child to a wizard, Zook was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was a soldier and died while he was still young. Zook was left his mother's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and money/treasure
Flaws: Ugly, Insane. Bonds: Rich, Military, Mentor. Occupation: Laborer
Voice: Dutch accent
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 5)
Armor Class 15
Hit Points 38 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Druidic
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
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Their contribution stands as a beacon of hope for all adventurers!