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NPC Generator

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Advanced [show]


Zaffrab Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: 3'7" and muscular, this southern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His moppish black hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Zaffrab is combative with any and all who dare try his patience in the slightest.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Zaffrab was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Zaffrab decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: Retire the richest man in the south; and he wants nothing more than to rejoin the army

Ideals: Athletic, Optimist, Justice, Entrepeneur. Bonds: Military, Criminal record. Occupation: Painter

Voice: Slow speaker

Attributes [hide]

Zaffrab Miggledy, Male Gnome Sorcerer 4
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)12 (+1) 9 (-1)16 (+3)
Skills Intimidation +5, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 60 pp. Jet (130 gp). Coral (130 gp). Rock crystal (80 gp).


Social Check DCs


Dazzazn Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'8" has a big stupid grin on his face most of the time. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He keeps his green crest in a flapper bob. His eyes are likewise red. His teeth are yellowed and unaligned.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born into a rich family. He worked as a nervous Stableman and found it very stressful. He has worked as a Stableman like his mother before him.

Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and he is greedy

Ideals: Optimist, Extrovert. Flaws: Ugly. Bonds: Rich, Job. Occupation: Stableman

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dazzazn Nemmonis, Male Dragonborn Fighter 4
Medium (6'8") Dragonborn, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)12 (+1) 10 (+0)14 (+2)
Skills Perception +2, Performance +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Golden pearl (70 gp). Carnelian (20 gp). Alexandrite (200 gp).


Social Check DCs


Modean Blame, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. He keeps his white hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his black eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Disciplined, Opinionated. Bonds: Attractive, Rich, Religious. Occupation: Miller

Voice: Speaks with a cold

Attributes [hide]

Modean Blame, Male Tiefling Sorcerer 7
Medium (5'11") Tiefling, Chaotic Good (CR 7)
Armor Class 12
Hit Points 38 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Intimidation +5, Nature +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 1100 gp. Large well-done wool tapestry (200 gp). 1 Minor magic item.


Social Check DCs


Anverth Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair is kept up in a ponytail inside a wide-brimmed hat. He is baby faced.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to open a new tavern; and he is terrified, and will act out of fear

Ideals: Artistic. Flaws: Sensitive, Shy, Fearful. Bonds: Rich, Job. Occupation: Locksmith

Voice: Stutters

Attributes [hide]

Anverth Lingenhall, Male Gnome Monk 12
Small (3'3") Gnome, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 97 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)18 (+4) 12 (+1)14 (+2)
Skills History +8, Performance +6
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Giant, Undercommon, Aquan
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 17000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Large well-done wool tapestry (400 gp). A necklace of small pink pearls (4000 gp). Brass mug with jade inlays (400 gp). Gold dragon comb with red garnet eye (1700 gp). Golden circlet with four aquamarines (4000 gp). Silver chalice with lapis lazuli gems (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Harvest In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears skinny pants and wears a black and green robe with the hood down. His fur is white and very short. He wears crescent spectacles with a black brim.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Harvest enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of southern immigrants he idolized his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He struck the Miller job and began his own company from there.

Motivation: Wants to raise his children well; and regain custody of his daughter

Flaws: Emotional, Hedonist. Bonds: Immigrant, Job, Family. Occupation: Miller

Voice: Whispers

Attributes [hide]

Harvest In Woods, Male Tabaxi Paladin 2
Medium (5'11") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)14 (+2) 17 (+3)14 (+2)
Skills Arcana +4, Intimidation +4
Senses Passive Perception 13
Languages Common, Infernal, Giant
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1900 sp.


Social Check DCs

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