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NPC Generator

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Advanced [show]


Tree Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears black leather gloves, a black jacket, and tight pants. His whole body is exceptionally muscular. His fur is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.

Personality: He snorts whenever he laughs or is feeling confident. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Seamstress hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: Someone believes him a fraud; and revenge

Ideals: Entrepeneur. Bonds: Immigrant, Attractive, Poor, Enemies. Occupation: Seamstress

Voice: Hard of hearing, loud

Attributes [hide]

Tree Shoe, Male Tabaxi Druid 7
Medium (5'2") Tabaxi, Lawful Good (CR 7)
Armor Class 12
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)15 (+2) 11 (+0)16 (+3)
Skills Deception +6, Medicine +3
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nalral Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is well dressed, constantly wearing a black suit, violet shirt, and black tie. His silver hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is able to fit into much smaller and tighter spaces than normal.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He worked as a nervous Brewer and found it very stressful. He struck the Brewer job and began his own company from there.

Motivation: Wants a kiss; and to settle down with his crush

Ideals: Disciplined, Gifted, Artistic. Bonds: Job, Has a crush. Occupation: Brewer

Voice: Dark and ominous

Attributes [hide]

Nalral Strongheart, Male Dwarf Druid 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)14 (+2) 12 (+1)9 (-1)
Skills Intimidation +1, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 5000 cp. Freshwater pearl (9 gp).


Social Check DCs


Kyle Staurheim, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is dressed in an above average manner. His silver hair is kept up in a ponytail inside a feathered hat. He has a dull look in his hazel eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Kyle took refuge in the ruined castle and found the beat up glaive and armor he uses now. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Slave, Nature. Occupation: Barber

Voice: Speaks fast with a slight lisp

Attributes [hide]

Kyle Staurheim, Male Half-Elf Commoner 5
Medium (5'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)14 (+2) 15 (+2)13 (+1)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven, Halfling, Ignan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4

Possessions: 2000 sp.


Social Check DCs


Burto Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has a slight overbite and is overall scrawny. His silver hair is greasy and uncared for. He wears large thick round spectacles.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He got away from his former life and has fallen to alcoholism.

Motivation: A strong sense of loyalty to Halfling people; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Flaws: Ugly, Addict, Disease, Racist. Occupation: Farmer

Voice: Old thin voice

Attributes [hide]

Burto Whispermouse, Male Halfling Paladin 6
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 36 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)12 (+1) 15 (+2)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Shifting Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a green vest and prefers tan and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his red fur in a pixie cut. His green eyes have a joyful gleam in them most of the time.

Personality: He likes to make people angry or surprised. As long as the job gets done he does not care how it got done.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Shifting took refuge in the large cave and found the beat up trident and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A rival would like him out of the picture.

Ideals: Athletic, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Animal Trainer

Voice: Jittery and nervous

Attributes [hide]

Shifting Of World, Male Tabaxi Monk 18
Medium (6'6") Tabaxi, Chaotic Evil (CR 18)
Armor Class 10
Hit Points 129 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)10 (+0) 15 (+2)16 (+3)
Skills Acrobatics +6, Animal Handling +8
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 5d6+1, Ranged +6 / 5d6+0, Grapple +8

Possessions: 9000 gp. Embroidered and bejeweled glove (3000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Jeweled gold crown (4000 gp). Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp). A silver and pearl hairclip (40 gp).


Social Check DCs

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