Marbas Blessing, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is black and curly. His white eyes dart from person to person.
Personality: Confrontational and typically high on some drug or another. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born on a small isolated farm. He worked as a nervous Carpenter and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Flaws: Addict, Antagonistic. Bonds: Mentor, Nature, Job. Occupation: Carpenter
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 63 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan, Auran
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 500 gp. Alexandrite (300 gp). 1 Minor magic item. 1 Minor magic item.
Gimurt Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and has a large blue mantle and cape that has been intricately interwoven into his red robe. His red hair and beard is wavy and long. His thin eyebrows rest above his beady hazel eyes.
Personality: He is overprotective of those who hire his services. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Gimurt and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gimurt discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gimurt fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He desires power and/or immortality.
Flaws: Ugly, Disease. Bonds: Guardian, Family, Adventurer. Occupation: Dyer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 101 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 3 |
Possessions: 100 pp. Hematite (4 gp). Tourmaline (100 gp). Deep green spinel (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Orryn Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a slight overbite and is overall scrawny. He has a small bristly mustache and wavy red hair. He wears large thick round spectacles.
Personality: While he acts the brute, he is far gentler than he would appear. He never wears the same outfit twice, unless he absolutely has to.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Orryn began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: A deep hatred of gnolls; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic, Entrepeneur. Bonds: Poor, Enemies. Occupation: Bellfounder
Voice: Smooth and feminine
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 15
Hit Points 38 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 16 (+3) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Halfling, Draconic
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Nákra Coombs, Male Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He typically wears grey cloth garments or leather armor. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He cannot resist a sob story and will often dote over anyone who has one.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Revenge.
Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Religious, Enemies. Occupation: Spy
Voice: Breathy voice
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 40 gp. Moonstone (40 gp).
Cloud Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears long strands of topaz and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His yellow fur is smooth and relatively long. His eyes, though not visible through his cowl, are green.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born in the north, but his parents moved at a very young age to the east. He has had some formal painting training, and achieved minor success. He now mingles about in high society.
Motivation: To prove his worth to the world; and money/treasure
Ideals: Artistic. Flaws: Secretive, Impulsive. Bonds: Rich, Immigrant. Occupation: Bricklayer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 600 gp. Golden yellow topaz (1300 gp). Peridot (80 gp).
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