Karg Langdon, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears clothing that is held on in multiple layers but all of it is in poor condition. His silver hair is cut jaggedly and amateurishly. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Karg was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gifted student he started as a Stableman, but he got bored and became a Sage. He has achieved small success as a Sage.
Motivation: Sabotage a competitor.
Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Job, In love. Occupation: Sage
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 29 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 6000 sp. An abacus with copper, silver and gold markers (90 gp). Brass mug with jade inlays (300 gp). A miniature golden chest with tiny emeralds lining the top (90 gp). Gold dragon comb with red garnet eye (1400 gp).
Mordai Flaw, Male Tiefling [Permalink]
Personal [hide]
Description: He wears dull white sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. His blue hair is kept up in a ponytail inside a small hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He has a minor phobia of water and hates getting wet.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His spouse's relatives view him with great suspicion; and he feels threatened by others
Flaws: Insane, Fearful. Bonds: Enemies, Rich, Family. Occupation: Stylist
Voice: Shortens vowels
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 42 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 21 (+5) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1200 gp. Aquamarine (400 gp). Freshwater pearl (12 gp).
Sweet On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man wears a custom-built plate barding that's adorned with black lining and desert motifs and is in decent physical shape. His white fur is unkempt and raggedy. He has a tattooed face.
Personality: Aggressive, abrasive, and angry, Sweet embodies much of what other species detest in the Tabaxis. He is afraid of women and trembles around them
History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly, Antagonistic, Shy. Bonds: Poor, Mentor. Occupation: Baker
Voice: Loud with bravado
Attributes [hide]
Medium (6'8") Tabaxi, True Neutral (CR 9)
Armor Class 15
Hit Points 49 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 21 (+5) | 13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 3d4+1, Ranged +8 / 3d4+5, Grapple +5
Possessions: 2000 gp. Violet garnet (300 gp). Moss agate (9 gp). 1 Minor magic item. 1 Minor magic item.
Kelter Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He wears tattered old clothes. With bright auburn hair and a scraggly beard. His eyes are violet.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born to a Miller, his father struggled to pay the bills. When Kelter reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Opinionated. Flaws: Ugly. Bonds: Poor, Military. Occupation: Scribe
Voice: Slow speaker
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 16)
Armor Class 15
Hit Points 94 (16d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 8 (-1) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Gnome
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +4
Possessions: 10000 gp. Jeweled electrum ring (3000 gp). Old masterpiece painting (700 gp). Cloth of gold vestments (80 gp). Jeweled electrum ring (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Jeweled electrum ring (3000 gp). Black velvet mask with numerous citrines (80 gp). Jeweled gold crown (3000 gp). Sapphire pendant on gold chain (3000 gp). Gold and topaz bottle stopper cork (600 gp). Silver comb with moonstones (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). 1 Medium magic item. 1 Medium magic item.
Oriax Divinity, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a long, white cloak, and carries sais. His dark red hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He dislikes all the random violence that takes place in the east. He is lazy, self-centered, vain, and jealous.
History: Born in the east to a Laborer, Oriax learned a great deal about his father's area of expertise. His parents enrolled him in a Sorcerer school at a young age so that he could practice his druidic talents. He ran away from his former home and has been making his living as a Laborer for the past few years.
Motivation: Further expansion of business.
Ideals: Fighting, Pacifist, Gifted. Flaws: Insane, Selfish. Bonds: Job. Occupation: Laborer
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Tiefling, Neutral Evil (CR 7)
Armor Class 13
Hit Points 41 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 11 (+0) | 15 (+2) | 20 (+5) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
